Well this is the last shader question I’ll have.
If I remove a bit of the terrain brushes to make room for a tunnel or something, it ‘shifts’ right or left a bit. Like:
//_//\
/\ = Rocks (Grey)
_ = Land (Green)
Instead, the right or left side of the Rocks will be Green, and the Land will be Grey. I can bypass the problem by just removing the need for a tunnel, but it would be nice to have.
Anyone have any suggestions? Thanks.