well,
i found this small tutorial, http://www.surfacegroup.org/tutorials/bump_mapping/index.html
so i have tryed this, but have the feeling it only makes a bit of inregular shadow on my textures, which i can better just do by making a overlay of a black and white layer in Photoshop.
so bumpmapping looks like useless memory loading to me now for ET?
so i was wondering, are there people using bumpmaps in ET ? or have experience with using this ?
and is this usefull to use in ET mapping ? why yes or no?