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  Click here to go to the first staff post in this thread.   Thread: All current ET mapping projects

  1. #581

    Re: All current ET mapping projects

    Flat? What would you improve here? I already use a bevel on it but when it is too strong it looks unnatural.

    Edit: ok I pimped the cobblestone, better?

    Last edited by Krischan; 27th Apr 2011 at 16:59. Reason: added image
    Kind regards, Christian
    Atta Way, Baby!

  2. #582
    The Devil's In the Detail
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    Re: All current ET mapping projects

    These houses are really awesome Krischan.
    You really made all your textures yourself? Respect!
    kemon

  3. #583

    Re: All current ET mapping projects

    Yes, it is very easy if you keep the distances between the beams constant so that you can vary the house just switching the UV coordinates of the texture, horizontal and vertical. As a free gift, here is the texture of the house from the last screenshot that you get an idea how I made it (and can play yourself with it):

    Kind regards, Christian
    Atta Way, Baby!

  4. #584

    Re: All current ET mapping projects

    Awsome

    Do you already know when it will be finished (roughly) ?
    The Quake ac(Q)umulator

  5. #585

    Re: All current ET mapping projects

    Nope, it's done when it's done :-) The next step is to create rows of different houses/depths along the streets, mixed with non timbered houses. The hard part here is that they don't look too rural, more urban, not repeating and don't hit the FPS too much.
    Kind regards, Christian
    Atta Way, Baby!

  6. #586

    Re: All current ET mapping projects

    looking good !

    Good luck with it, impressive tex work
    <a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>url=http://stefanpiot.googlepages.com]</a><a href=http://www.splashdamage.com/forums/image.php?type=sigpic&userid=9086&dateline=1243176568 target=_blank>http://www.splashdamage.com/forums/i...ine=1243176568</a><a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>/url]</a>
    I <3 N - ( . ) ( . )
    I love entities
    Project: Wolf Records
    Map: Kha Ran Than
    Map: et_Carentan



  7. #587

    Re: All current ET mapping projects

    Quote Originally Posted by Krischan View Post
    Flat? What would you improve here? I already use a bevel on it but when it is too strong it looks unnatural.

    Edit: ok I pimped the cobblestone, better?

    nope, it still looks way too flat. it's very easy to transform it. you can use the cutter tool, shape the cobble stone into triangles and use it like terrain.. at the moment it looks way unnatural.

  8. #588

    Re: All current ET mapping projects

    I'm not quite sure what you mean - I added now tesselation and lightmapscale to the ground (we're talking about the cobbles surrounding the well, not the sidewalk, right?)

    Kind regards, Christian
    Atta Way, Baby!

  9. #589

    Re: All current ET mapping projects


    top screen is your cobble stone, bottom is same terrain slightly edited (just don't go too far with ur roads)

  10. #590

    Re: All current ET mapping projects

    Cool work there, you mind if I use that texture? I'm making a German town map and would really add some variety

    ETQW Mediocre Club

  11. #591

    Re: All current ET mapping projects

    Krischan: Your map looks so far so good, very detaild, thats a big plus!

  12. #592

    Re: All current ET mapping projects

    Astonishingly awesome! Definitely another great asset in the collection of beautiful maps.

  13. #593
    Wolf:MP BackSnip3's Avatar
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    Re: All current ET mapping projects

    Krischan your map looks really good! Awesome stuff! It's like another engine,colors are great, lighting too.What lighting settings do you use for this?(lightmaps stuff, surfacelights/lights, skybox...)
    I'm really impressed by those screens!
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

  14. #594

    Re: All current ET mapping projects

    By the way, I would like to know the names of the maps:

    http://www.splashdamage.com/forums/s...&postcount=321
    http://www.splashdamage.com/forums/s...&postcount=459

    Thanks in advance
    I couldn't find the names

  15. #595

    Re: All current ET mapping projects

    @IndyJones: ah now I know what you mean - I must check this out - the streets in real Frankfurt are not very uneven in this area.

    @Chris: that's why I said "as a free gift" - use it if you want

    @BlackSnip3 / all: I assure you that this is the plain ET Quake 3 Engine, only with lightmaps :-) But look yourself - I decided to give away a simple house sandbox with all additional textures, shaders and the source map free to study or use (read the fachwerk_readme.txt included), and please don't throw handgrenades in my well :-P

    I would be happy if you credit me if you decide to use it in your own projects.

    Click the image to download the PK3 (1MB):


    Last edited by Krischan; 28th Apr 2011 at 17:14.
    Kind regards, Christian
    Atta Way, Baby!

  16. #596
    Wolf:MP BackSnip3's Avatar
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    Re: All current ET mapping projects

    Yeah it's interesting me, thanks
    I'm no pro at lighting but I experimented some stuff recently, with no surfacelights
    2011-04-28-173814-testbox.jpg2011-04-28-150056-testbox.jpg

    More stuff very soon on pointe_du_hoc topic
    Quote Originally Posted by tomv8 View Post
    omg u genius ty
    Box is pretty - Margus

  17. #597

    Re: All current ET mapping projects

    A little update, havent had so much time to work on the map as I wanted, and I keep getting new ideas. :/

    Added some extra details to the main objective area:







    Axis spawn:





    Area that lead the allies into the old mine:

  18. #598
    The Devil's In the Detail
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    Re: All current ET mapping projects

    Really awesome work, Avoc.
    Everything is fitting perfectly into that scenario. Your tree models, the skybox, etc.
    Also great work on the details in the background it really looks like the map goes on.
    kemon

  19. #599

    Re: All current ET mapping projects

    It's amazing great work!

  20. #600

    Re: All current ET mapping projects

    Quote Originally Posted by 'Just!ce. View Post
    By the way, I would like to know the names of the maps:

    http://www.splashdamage.com/forums/s...&postcount=459

    Thanks in advance
    I couldn't find the names
    This was supposed to be a map for the Domination mod. I stopped working on it for no apparent reason.

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