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  Click here to go to the first staff post in this thread.   Thread: All current ET mapping projects

  1. #621

    Re: All current ET mapping projects

    To avoid more offtopic, I will put my questions in the related map thread:
    http://www.splashdamage.com/forums/s...t=23880&page=2

    Hope I'll have something working >.>

  2. #622

    Re: All current ET mapping projects

    Krischan, nice work but my main gripe with the map so far is that it's all flat at street level judging for the screenshots.

    ETQW Mediocre Club

  3. #623

    Re: All current ET mapping projects

    colloseum was pretty flat as well, but it was pretty playable imo..

  4. #624

    Re: All current ET mapping projects

    Quote Originally Posted by .Chris. View Post
    Krischan, nice work but my main gripe with the map so far is that it's all flat at street level judging for the screenshots.
    Just wait for the final map. I'm not quite sure what you mean but you feel a lack of walkable houses, balconys, sniper towers, sewers? So the third tactical dimension? I already considered that, be surprised.
    Kind regards, Christian
    Atta Way, Baby!

  5. #625

    Re: All current ET mapping projects

    Was talking more about the road layout flatness, goldrush is a good example of nice hight variance.

    ETQW Mediocre Club

  6. #626

    Re: All current ET mapping projects





    One more area to go, and I'm done!

  7. #627

    Re: All current ET mapping projects

    Have you considered using models for those surrounding hills and the ground rocks? The textures on the high gradient slopes are a little stretched which can be eliminated using UVed models. I'm in the process of replacing the terrain in midnight for models and the results so far are pretty nice. http://www.battle-of-wolken.co.uk/im...omparision.jpg (Excuse the darkness).

    The map is looking pretty nice though even if don't use them.

    ETQW Mediocre Club

  8. #628

    Re: All current ET mapping projects

    The map loooks really great. Do you really want to stop mapping after that map? It would be a real loss for the community

  9. #629

    Re: All current ET mapping projects

    Quote Originally Posted by .Chris. View Post
    Have you considered using models for those surrounding hills and the ground rocks? The textures on the high gradient slopes are a little stretched which can be eliminated using UVed models. I'm in the process of replacing the terrain in midnight for models and the results so far are pretty nice. http://www.battle-of-wolken.co.uk/im...omparision.jpg (Excuse the darkness).

    The map is looking pretty nice though even if don't use them.
    I have, but I dont know how to model, and I've spent too much time on the map already. If I have had more time, I'd most likely re-do the entire terrain so that I could have used proper dot2prod with it.


    Quote Originally Posted by KeMoN View Post
    The map loooks really great. Do you really want to stop mapping after that map? It would be a real loss for the community
    Gotta give room to new talents

  10. #630
    Newbie Mapper
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    Re: All current ET mapping projects

    I am currently making a map based on the Battle Of Crete. Started about 2 weeks ago, and since it's my first map I think I might have finished it in about 6 months to 1.5 year.

  11. #631

    Re: All current ET mapping projects

    Quote Originally Posted by Emilios1310 View Post
    I am currently making a map based on the Battle Of Crete. Started about 2 weeks ago, and since it's my first map I think I might have finished it in about 6 months to 1.5 year.
    Hello Emilios,

    Welcome to ET mapping

    You should post a thread dedicated to your map project, in which you'll be able to post your questions if you encounter difficulties, plus published news of your work, and maybe screenshots

  12. #632

    Re: All current ET mapping projects

    Again a preview of my FFM - Frankfurt map in progress. Perhaps I will start a separate thread for this project soon. My newest location is the St. Bartholomäus cathedral. It consists of the main hall, an accessible three-level-tower for snipers, the attic and a crypta below the main hall. The complex geometry of the main hall is sealed from the rest of the map using area portals which work very nice here.



    At this point, the map consists of 7.200 brushes (BSP size 9.3MB) - hope to finish the remaining architecture before I run into serious compile and speed problems - I already saved brushes where I could. Oh, I still have at least 125FPS everywhere on my old Laptop Geforce 9600M thanks to proper VIS tweaking and the mentioned area portals :-D

    There is still no release date yet. I'll keep you updated on this map.
    Kind regards, Christian
    Atta Way, Baby!

  13. #633

    Re: All current ET mapping projects

    Very detailed map! A nasty question: does the church point to the correct direction?

  14. #634

    Re: All current ET mapping projects

    In reality, the view towards the altar is east which is on the right hand of the map. So: Yes, it is.
    Kind regards, Christian
    Atta Way, Baby!

  15. #635

    Re: All current ET mapping projects

    Looks good, nice job !
    Good luck with finishing up
    <a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>url=http://stefanpiot.googlepages.com]</a><a href=http://www.splashdamage.com/forums/image.php?type=sigpic&userid=9086&dateline=1243176568 target=_blank>http://www.splashdamage.com/forums/i...ine=1243176568</a><a href=http://stefanpiot.googlepages.com/ target=_blank>[</a><a href=http://stefanpiot.googlepages.com/ target=_blank>/url]</a>
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  16. #636

    Re: All current ET mapping projects

    CG textures by any chance? Think used some of them textures in my ET:QW maps

    Good work be interesting to see how it plays, still be concerned about the flatness though.

    ETQW Mediocre Club

  17. #637

    Re: All current ET mapping projects

    Any news on your project maps Avoc, Krischan and Emilios? :/
    Last edited by Mateos; 25th Nov 2011 at 20:36. Reason: typo

  18. #638
    Senior Member nukits's Avatar
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    Re: All current ET mapping projects

    i just started my new project few days ago, few houses are only done so far..
    i dont have much time to map too, im only home at weekends, map done so far:

    http://nmp.webs.com/2011-11-25-174206-porket.jpg
    http://nmp.webs.com/2011-11-25-174301-porket.jpg
    http://nmp.webs.com/2011-11-25-174223-porket.jpg
    http://nmp.webs.com/2011-11-25-174242-porket.jpg

  19. #639

    Re: All current ET mapping projects

    For a few days work it looks fine! Streets and textures are detailed and well done

  20. #640

    Re: All current ET mapping projects

    I really like it so far The only suggestion I can make is to put more detail in the maps: letterboxes, barrels, sandbags, ... (but your probably adding that in the next fase)

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