How to build destructable wall ;D


(Macuiare) #1

Hey, I have a wall which is broken into 4 parts Each part has func_explosion and has heath or about 50-70, now destroying them is all well but how can I make them reconstructable but not just straight rebuild and its there. Because they might not of destroyed the top left square and vice versa :slight_smile: Is this possible :smiley:

Thanks


(Nail) #2

check fuel dump, it has multi constructs on the gates


(TomTom7777) #3

Obviously you can use 4 func_constructibles and use a globalaccum to remember what is constructed, and conditionally script whether each wall section’s construction materials etc are visible and whether each can be constructed. But more to the point, why not use a single func_constructible with 3 func_brushmodel to take the place of 3 of your wall sections. Then those 3 can only be constructed in a particular order and (alas) only be destructed in the opposite order. Example: like the 2 stage bridge construction in Fueldump, and v1rocket_b2.