I’m doing dotproduct2 (finally, I put it off for too long lol) in a map I’m working on and ran into some problems:
There, I am using the examples from socks website.
Essentially, the cracked mud near the building and objects is a texture. the moss is the dotproduct moss.
All seems to be working in that the primary texture, moss, appears where I put the fade brushes for 0 percent, but then where I put the 100% ones I get what is in that screenshot.
Anyone know why? I know the alpha of the image is sort of remblant of that but that shouldn’t be causing something like that. :o I hope to god it isn’t that my graphics card can’t do it…
anyway, here too is the shot of radiant. Purple = 100% alpha fade brushes, white = 0%
edit: also, the mud texture appears just a bit all over the moss texture, but kinda transparent and whatnot. It gets more evident near ground. What REALLY annoys me though is the lack of control it seems, I really need a tutorial that explains this more because no offense to sock if he reads this but his tutorial is VERY vague.