Seeing as how any Dlight burns itself into the “static” lightmap and creates its own shader sometimes(during -light compile Q3Map2 creates ‘flashing’ lights with a default shader), (what dlights are used most often for)
Read through the threads I posted and if that’s not enough, use the fawking search button. There are tonnes more.
You basically have to compile two seperate rooms, that are made into script_movers(to be able to toggle them on/off) one with the light, and one without. Then you toggle the whole room on/off.
You can however toggle your corrona’s on/off with a switch, but 99.8% of people have those turned off anyways…
The more you read, the more you know, (And Knowledge is Power!)
:stroggtapir::stroggbanana::stroggtapir: