Hello!
I’d like to show you some screenshots of my current map project.
I am working on a map of a mine, where the Axis have hidden several boxes with important goods. The Allied discovered the place and are trying to destroy the goods. Because they are so easy to damage, it is enough to shoot at the crates to make the goods unusable for the Axis. Because of that, any fights near the crates will be highly dangerous for the Axis because of the risk of destroying the crates accidentally.
The fight will at first rage at the central hall of the mine, where the Allied are trying to capture a forward spawn point. The central hall is accessible by several corridors and through the ventilation system.
After the Allied have captured the forward spawn, they are trying to reach the crates and to destroy a gate that allows them easier access. The Axis’ engineers can rebuild the gate.
The script of the map is nearly complete. The brushwork is done except for the Allied spawn region. The command map also has to be done.
Maybe this time I complete a map…
and now the screens:
exits of the second axis spawn:
two ways for the Axis to enter the central hall:
central hall (spawn in the room upstairs)
looking forward to your comments…
walk_on_sky