Ok. first off im gonna explain u now how to get the skybox working.
First off you need a skybox for example “mudskipper”
Now u got to find ur “WOLFET” folder from radiant. in my case
C:\Program Files\Wolfenstein - Enemy Territory\etmain
This is the etmain folder of radiant.
Now u gotta find the “mapmedia.pk3” file. if you found it. open it with winRar/winzip or some program that supports unpacking.
now klick the “texture” folder. Put your skybox picture in it {It has to be in a costume folder like “myskyboxes”
Now close the mapmedia. Now find the “shaderlist.txt”
in my case its here: C:\Program Files\Wolfenstein - Enemy Territory\etmain\scripts
open it and add a new folder name to it example: “myskyboxes”
But u have to add the same name like ur texture folder has.
Now save the shaderlist.txt
now inside the scripts folder. Add ur .shader file.
for example “myskyboxes.shader”
If u did this correct. u should have a working skybox.
Note: put the shaderimage on the wall.
example:
textures/myskyboxes/mysky
{
qer_editorimage textures/myskyboxes/mysky.tga
q3map_lightmapFilterRadius 0 8
q3map_sunExt 5 6 8 450 315 90 3 32
q3map_skyLight 75 6
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
skyparms textures/myskyboxes/env/sky 512 -
nopicmip
nomipmaps
{
map textures/myskyboxes/mysky.tga
tcMod scroll 0.0015 -0.003
rgbGen identityLighting
}
}
This is the shaderimage in this case:
qer_editorimage textures/myskyboxes/mysky.tga
“mysky.tga” texture.
Hope this helps you.