Tutorial Skybox


(Apple*) #1

Ok. first off im gonna explain u now how to get the skybox working.

First off you need a skybox for example “mudskipper”

Now u got to find ur “WOLFET” folder from radiant. in my case

C:\Program Files\Wolfenstein - Enemy Territory\etmain

This is the etmain folder of radiant.

Now u gotta find the “mapmedia.pk3” file. if you found it. open it with winRar/winzip or some program that supports unpacking.

now klick the “texture” folder. Put your skybox picture in it {It has to be in a costume folder like “myskyboxes”

Now close the mapmedia. Now find the “shaderlist.txt”

in my case its here: C:\Program Files\Wolfenstein - Enemy Territory\etmain\scripts

open it and add a new folder name to it example: “myskyboxes”

But u have to add the same name like ur texture folder has.

Now save the shaderlist.txt

now inside the scripts folder. Add ur .shader file.

for example “myskyboxes.shader”

If u did this correct. u should have a working skybox.

Note: put the shaderimage on the wall.

example:
textures/myskyboxes/mysky
{
qer_editorimage textures/myskyboxes/mysky.tga
q3map_lightmapFilterRadius 0 8
q3map_sunExt 5 6 8 450 315 90 3 32
q3map_skyLight 75 6
surfaceparm sky
surfaceparm noimpact
surfaceparm nolightmap
skyparms textures/myskyboxes/env/sky 512 -
nopicmip
nomipmaps
{
map textures/myskyboxes/mysky.tga
tcMod scroll 0.0015 -0.003
rgbGen identityLighting
}
}

This is the shaderimage in this case:

qer_editorimage textures/myskyboxes/mysky.tga

“mysky.tga” texture.

Hope this helps you.


(Ziggy) #2

ok…


(Dinius) #3

:rolleyes: