Would you like fries with that Tank Upgrade?


(Diego) #1

This is a little something I’ve been working on for Praetoria: Mission Two. The tank can receive one upgrade per class. They only work while the tank is operational.

Medic upgrade: attachment on tank dispences health.
FOps upgrade: attachment on tank dispences ammo.
CovOps upgrade: Tank becomes a mobile command post boosting charge times.
Soldier upgrade: Adds a 6 shot cannon to the front. (fires automatically for 1 burst to help clear the way past the anti-tank gun.
Engineer upgrade: Armour upgrade that allows the tank to withstand 4 direct hits from the Anti-tank gun. Hit 5 will destroy the tank and end the mission.

And flames, just because flames are cool.


(Avoc) #2

:lol:

Awesome! Looking forward to try it, the soldier upgrade looks viceous!


(system) #3

:o Awesome :o


(Cambodunum) #4

yeah … awesome

but … i dont like the flames very much …

what do you think about those paintings:

would be terrific :wink:

greetz Cambo


(stealth6) #5

hahaha looks fantastic!
Can’t wait to see this in action :stuck_out_tongue:


(Ritz) #6

Very nice, looks wicked :smiley:


(S14Y3R) #7

Right on, looks badass! Do the extra classes need to be “present” at the time of construction? Cool idea, must have been fun getting that running :stuck_out_tongue:

@cambo
Its a tank not a plane :roll: Although a couple of tits bouncin’ on the front fenders could make it look more mean :stuck_out_tongue:


(RayBan) #8

mean looking tank, nice work.


(Berzerkr) #9

Impressive! This idea is completely new to me.
Good to read you work on your second map. :slight_smile:


(MrLego) #10

Nice!

Does it have a turbo?

What does it get for mileage?

Do they sell them in the USA yet?


(ailmanki) #11

:rock:


(Diego) #12

Fun wasn’t quite the word. But it was certainly challenging. I thought this was a more interesting method to delay the tank than another set of tank barriers. I still want to make models for the other attachments. Right now, they are just brushwork. But all of the scripting is in place.

Basically, the allies have 3 ways past the anti-tank gun.

  1. Dynamite the gun before escorting the tank into the line of fire. Then the tank will just take the short direct route straight to the target.

  2. If not, the ATgun will autofire and blow up the Tank’s turret. So you have to escort it to the repair bay to fix the turret and put out the fire. If you blow up the Anti-tank gun at this point, there is no need to upgrade the tank after repairs are made to the turret.

  3. If the allies just can’t get that dynamite to blow the at gun. They can upgrade the tank and hopefully the armour upgrade will allow them to muscle their way past the anti-tank gun before the armour runs out. At this point, the ATgun is on manual fire. So the allies have to keep the trigger console clear.

The upgrade system requires a teammate from that each class to stand in the upgrade zone for about 20 seconds. Once the upgrade is complete, the next switch in line can be activated to start the next upgrade. You can interrupt the upgrade process at any time by releasing the tank locking mechanism and escorting it back into battle if you don’t need all of the upgrades. Also, an axis player can interrupt the upgrade process by flipping the current upgrade switch off.

So the axis can conceivably take control of the repair bay, shut the door, and keep the allies from upgrading the tank for as long as they can hold them off.

But I’m still working on the structure for the facility entrance so I haven’t had a chance to test the balance of these objectives yet. I may have to reduce the number of hits the tank can withstand or increase upgrade times. Just depends on how hard it really is to blow the anti-tank gun in the first place.


(89blitz) #13

That Looks Uh, Awsome! :lol:


(aaa3) #14

respect… on not much (if any) maps we can see such realistic approach of attacking, i mean the many cases, many differnt ways… usually its always the same (escort, repair, barrier, objective)…
looking forward for praetoria 2

edit, p.s.: i saw, u made a new colour to the basic texture not only added the flame. u may want to add special british (eg. avre) or u.s. WW2 insignia, scribes by the crew, cabbala figures (sry idk how to say it in english, i meant something talisman like thingy, eg. a horseshoe, four-leaved green thingy, mickey mouse, felix the cat, et c., u know…), motto-s, unit ensigina (divisions regiments whatever) painted on it…
and repaint the base colour to that typical u.s. green, or maybe tan… we always see the same grey (can i say ugly? :oops: ) (i meant the original, not this in the picture!!) churchill tank
(were just some ideas


(Diego) #15

The starting texture for the tank is the same one I used in Mission one. It is a brown/green cammo pattern color-shifted from the original fueldump texture. To show the armour upgrade, I painted a completely new texture with slotted vents, rivets, and diamond plating in a steel blue color scheme with the flame detailing.

It’s kind of like an episode of “Pimp My Ride!”.


(aaa3) #16

oh ok, i c now :slight_smile:


(Ryan) #17

When will there be a first release of this? :stuck_out_tongue:
I can’t wait for the second part of Praetoria, been waiting for it since part 1 first day of release xD

(I love that map!)


(Moedervlekje) #18

You can come and pimp my ride… :smiley:

very nice work on there :wink:

just 1 question: tought about neon lights on the bottom?


(Diego) #19

I have been really swamped at work for the last few months and I have just not had the mental energy to work on part 2 lately. Hopefully I’ll finish it before the next wolfenstein game comes out. My friends and I tested the first half of the map. The tank upgrade system works great, but I found a couple of glitches with my anti-tank gun that need to be worked out before I can move on to the rest of the entity scripting.

Since I don’t have the testing resources at my disposal that I did on part one, I will definitely have to release an alpha or beta version to work out more kinks. I’m hoping to get some time off in December to start back to work on it. But I had some problems with my computer a month ago and had to format my hard drives and reinstall my OS. I have everything backed up, but it takes a while to get all of my level design libraries and programs reinstalled and working smoothly.

@Moedervlekje
I didn’t consider Neon lights for the undercarriage, but I did consider a glowing red eye scanner like in the old Knight Rider TV show. :wink:


(feimotion338) #20

what is the fastest way to make 1mil in runescape…http://www.coolrunescape.com/i am currently making 5k bow string which will get me about 500k but i don’t know what to do after that.if u would like to look at my skills look at the highscores! plz help me…!!!RunescapeRunescape goldWell… around 3-4 years ago when i heard about runescape from a friend i decided to go check it out, i created ‘Chavforlife’ lol, you may laugh but it’s true, i have no idea what made me think of that name, but yeah… runescape powerlevelingBut anyway, since then i’ve only used this account but now it’s got to the stage i actually really regret making this name in the first place, everyday my name get’s commented by random player’s, some “nice” comments suprisingly and some just pure hate which i understand ;p. But like with this name i’m forever getting judged, flamed when they have never actually spoken to me but meh.runescape cheatsWhat about you guy’s, any of you regret making your runescape account name?http://www.maplemsmesos.com