This is a little something I’ve been working on for Praetoria: Mission Two. The tank can receive one upgrade per class. They only work while the tank is operational.
Medic upgrade: attachment on tank dispences health.
FOps upgrade: attachment on tank dispences ammo.
CovOps upgrade: Tank becomes a mobile command post boosting charge times.
Soldier upgrade: Adds a 6 shot cannon to the front. (fires automatically for 1 burst to help clear the way past the anti-tank gun.
Engineer upgrade: Armour upgrade that allows the tank to withstand 4 direct hits from the Anti-tank gun. Hit 5 will destroy the tank and end the mission.
And flames, just because flames are cool.