I thought about making a tag rig in Maya to export to .md3. But without the ability to bring in the tank model for reference, my tags would not be entirely accurate.
Currently I have brushwork entities that have origin brushes at the center of the tank. These are attached to the tank_turret tag. This keeps the entites in the right place, but they shake and jitter around as the tank moves. I am assuming that is because the tank_turret tag is moving.
Your solution is to build a tag rig that is also attached to the tank_turret tag. So if I change my brushwork entities and attach them to individual tags on the rig, won’t they still shake because the rig is itself attatched to the tank_turret tag?
I’ve avoided using that tag creator for a while. I’ll give it a shot if it will fix the shaking. If not, then what I have is working well enough.
On a side note, I’ve run into one other wierd issue. I’ve constructing a control system that players use to “upgrade” the tank with these new entities. The brushwork entities are non-solid and fairly flush against the tank. But for some reason after 1 of the upgrades, when I move too close to the left side of the tank, the player movement gets sticky and sluggish as if I am meeting resistance from invisible or bad brushes. Once the tank gets moving, it seems to ease up a bit.
I thought I knew which entity was the problem so that’s why I made them non-solid. That seemed to fix it for a couple of compiles. But it came back again on my last compile. And it actually occured after an upgrade that doesn’t even attach any brushwork entities. Not sure what to make of that.