skyportal. whats wrong?


(Tyrlop) #1

hello there. im trying to make my skyportal to work in my map,
i followed the nibsworld tutorial 100%. and then i was about to go and test my map
it finish loading (in /devmap, without tracemap, with sv_pure 0)
then i see this :
and all seems to work (you see the skyportal terrain and the sky in background)

but then i move my mouse or join a team and i see this :

sky is facked up… i dunno what todo…

i used oasis sky texture and i made my brushwork in the skuportal detail
:S


(]UBC[ McNite) #2

Just make sure that players will not be able to look down there, use some wall/rock/etc, then everything is fine. That effect always happens when you look down to the bottom of a skybox, so its nothing to worry about.


(mlyn3k*) #3

u can also make skybox with all sides.


(Tyrlop) #4

noo its not becaus i look down! its the skybox that freaks out when i move my courser


(C) #5

Try relocating the skyportal-box (with the props_skyportal in it) to another location… somewhere far from the rest of Your map.
(2 * _blocksize) units in every direction… (default _blocksize = 1024)

Maybe that will solve Your problem… it worked for me.
And allways use a VIS-compile (like You did).


(Tyrlop) #6

just tried… still dont work :S


(Tyrlop) #7

still waiting for reply, can anybody help me here please? or got any tips or suggestions?? :?


(Miki) #8

try to make your sky texture around your map, so, like a roof above it…


(Tyrlop) #9

not funny, i allready did that :x


(C) #10

I had to relocate my skyportal more than once, because the problem was persistant. I just put it further away (3 times), and then it worked…

By the way,… I use the same sky-shader in the skyportal-mini-map as i have in the playable map.
I made the map first (with the sky-shader), and i’d added the skyportal later-on, using the same sky-shader.


(Tyrlop) #11

ok thanks ill try that