There is the problem of the stock wilsflame shader not animating
proper ( it halts or doesnt animate at all ), this is an old problem of
something to do with broken code ( or something silimilar ) but
i have made a work-around for this by creating a roq video flame shader.
there are 4 candles in this pk3 that use this flame shader, with different
flicker effect rates on the candle wax.
this shader can also be used for any standard flame effect,
( the flame on the wall torch for example was made with
brushes/nodraw and the roq shader applied to one face )
as in the flame_test map included.
if you want your fire to work constantly on servers then this is a good
workaround for it.
pk3 file here,
EDIT: added rapidshare link for those who have trouble with mediafire.
http://www.mediafire.com/?do4m1o4l10x
http://rapidshare.com/files/52857660/roq_flame_test.pk3.html
wolfmap.de mirror added thanks to Berzerkr.
http://www.wolfmap.de/details.php?file_id=2292
there is a test bsp and map in this pk3 named flame_test
EDIT:: FLAME_TEST2
new slightly higher poly md3 candle models, using a new candle flame
shader giving a more realistic look. the candle_flame video was made with
blender3d, using a blend file from Nathan Dunlap with new animations by
me. the new flame_test2.pk3 includes all the original files of the 1st,
except altered textures ( i needed a dark wick… ) but the new ones
should be compatible still with the original models. readme.txt is in the pk3,
and should explain the changes as well as the location/names of the new
md3’s.
link for flame_test2.pk3
http://rapidshare.com/files/53041358/flame_test2.pk3.html