First off, yes, it is a very long name, but it was also in developement for a very long time This map was originally the first section of one great big map. However, ET limitations and a healthy dose of reality forced me to break it up into separate missions.
It is a fairly large and open map so I hope people with older systems will not have too much trouble with it. All of the screenshots were taken at 1280x1024 resolution with full detail settings. The framerate that I get is in the upper-left corner of each image.
The map features spawn support for 32 players. So far, I have only tested it with 18. But it can even be a fun map with just 8 players. It just requires each team to alter their strategies a bit.
There is a 2 layer command map with the schematics for each floor of the bunker displayed to help you find your way around. All of the objectives are on the first layer so you should have no trouble finding them on the map.
It also has 2 scripted ending sequences for the allied air assault depending on the victor of the game. These occur āliveā while you are in the middle of the game so you can continue to fight your enemies or stand back and enjoy the show without those annoying scores in the way.
Hi-res screenshots and an interactive command map with detailed objectives can be found here:
http://webpages.charter.net/dt3d/praetoria.html
The Mission Briefing contains the list of objectives and the credits for the major contributions to the map. The Map objectives link will take you to the interactive command map. From there you can browse around the environment, or click the āStart Briefingā link to see each objective in order accompanied by a screenshot. Click the screenshots to see it full screen in a new window.
Download the .pk3 file here:
http://turkeyfiles.escapedturkey.net/enemy-territory/etmain/praetoria_one.pk3
Diego