Is there a limitation to how long we can set a wait statement in the script?
I’m trying to set up a scripted sequence for my map when the defenders win. But I need to extend the game beyond the time limit to do that. I have it working ok using a test round limit of 1 minute. But that calls for a wait statement in the script of 60,000. That’s will be quite large with a value of 30 minutes.
I tried a func_timer to fire my script trigger, but since the timer fires once at the start of the map, it ends the game immediately.
Anyway, I think the way I have it will work fine. I’m just concerned about a wait statement value of 1,800,000 trashing the script - if it is even possible to use a value that high.
If not, I’m open to suggestions on how to fire a trigger exactly at the end of the round without using a wait statement.