Md3 alphas and Terrain texture.


(Lloyd M) #1

Got a couple of questions concerning q3map2:

  1. I just installed the new version of GTKRadiant (1.2.11) and compiled a test map with tree models in it. None of the alphas work anymore. Leaves come out with the black area around them no-longer invisible. Is this a known problem with q3map2? This only happens with alpha textures on md3s not brushes - they work fine. Also I recompiled with an older version of q3map and they worked again. Is there something I need to do differently now with the new q3map2?

  2. Anything textured with common/terrain comes out invisible where before there was a blended texture surface. Is there a problem with q3map2 working with this texture?

Lloyd M


(Zer0_L0giC) #2

Someone had the same problem yesterday with the md3s with alpha. Your md3’s shader more than likely has instead of /. So change all the in the shader to / and it will work.

To answer your terrain problem: You need to add q3map_terrain to your common/terrain and common/terrain2 shaders. Make sure your metashader is added to shaderlist.txt too.

textures/common/terrain
{
q3map_terrain
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nolightmap
}


(Lloyd M) #3

Thanks. Both problems solved. :smile:

Lloyd M