Got a couple of questions concerning q3map2:
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I just installed the new version of GTKRadiant (1.2.11) and compiled a test map with tree models in it. None of the alphas work anymore. Leaves come out with the black area around them no-longer invisible. Is this a known problem with q3map2? This only happens with alpha textures on md3s not brushes - they work fine. Also I recompiled with an older version of q3map and they worked again. Is there something I need to do differently now with the new q3map2?
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Anything textured with common/terrain comes out invisible where before there was a blended texture surface. Is there a problem with q3map2 working with this texture?
Lloyd M