??? (see code)
and what about:
- //-------------ydnar
cel
fur
q3map
//shaderlab_foghull
still needed?
textures/common/terrain
{
surfaceparm nodraw
surfaceparm nolightmap
surfaceparm nomarks
}
textures/common/terrain2
{
qer_editorimage textures/common/terrain.tga
surfaceparm dust
surfaceparm nodraw
surfaceparm nomarks
surfaceparm nolightmap
}