common.shader 1.2.11


(jetscreamer) #1

??? (see code)

and what about:

  • //-------------ydnar
    cel
    fur
    q3map
    //shaderlab_foghull

still needed?


textures/common/terrain
{
	surfaceparm nodraw
    	surfaceparm nolightmap
	surfaceparm nomarks
}

textures/common/terrain2
{
	qer_editorimage textures/common/terrain.tga
	surfaceparm dust
	surfaceparm nodraw
	surfaceparm nomarks
	surfaceparm nolightmap
}