I’ve been bumping the number of vertices in my player models for a while now for a specific project, and occasionally q3data stops as it has reached a limit on vertices. When this happened in the body I got round the problem by spliting the mesh up.
Now I have a head with over 800 vertices, and I want to avoid reducing the count. Does anybody know of a way to get round the vertex limit. I’m guessing that Npherno’s compiler might not have the same limits? Are there any improved versions of Q3data around?