I made an entire map (of a fairly large building) in 3ds max. What I need to do now, is get it into Quake. (Some may think that I should’ve just made it with brushes in the first place, but the map came before Quake.)
Right now, I’ve gotten it into .ase and into GtkRadiant. Okay. There are some issues, but the biggest thing is that I have no idea how to have it automatically make clips. Obviously, right now the player spawns and falls into infinity. I read something about spawnflags, can somebody tell me how exactly to apply autoclip?
Another is that the imported model came as one large object. I can’t figure out how to set what shader it uses, it just shows Shader not found. It would be preferable that I can set shaders for each individual object (doors, floors, etc.). GtkRadiant seems to treat it as one large chunk.
Any help would be appreciated.