WARNING: Lightmap Texture Coords out of range


(Szico VII) #1

anyone know what causes this error? (In the light stage)


(carnage) #2

i have know this in the past to be caused by having very large brushes making very large surfaces and i belive the problem was that the surface was so large that it ran over the size of a lightmap image create cordinates on the light map image to actuly be beyond thoes of the lightmap image

to fix try to chop up some larger brushes

also to mention that if you put “Lightmap Texture Coords out of range” into google the first site would have told you the exact same thing. the url even lead to this very forum. search is your friend


(Twisted0n3) #3

You might also raise the _lightmapscale on the large chunk of geometry (func_group it, and add key _lightmapscale value 2 or even 4, making it lower-res. (This is the opposite to the procedure for fixing stairsteppy shadows, which is to lower it to e.g. 0.25 or 0.125.) Raising it is viable for distant, large surfaces the player can’t get near (decorative stuff out of play).