Terrain/ q3map2 2.3.32/GTKRadiant 1.2.11/RTCW


(omnix32) #1

EasyGen new version with q3map2 support
RTCW 1.4
GTKRadiant 1.2.11
Q3map2Build/Wolfcompile/GTKRadaint compile options

      OK, had this working with q3map2 2.2.31 and same setup cept for Radiant 1.2.10.

Problem: Grey checkered Terrain. For some reason I can’t figure it out.

q3map2 is set up correctly.
added mapname to shaderlist.txt
bsp: -meta
vis: normal
light: -fast -super 2
q3map_terrain added to my common.shader
using the shader that easygen output.
worked before:
////////////////
textures//terrain_0
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )
{
map textures/stone/mxrock0b.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}

textures//terrain_1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )
{
map textures/stone/mxrock2b.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}

textures//terrain_2
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )
{
map textures/stone/mxsnow0.jpg
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}

textures//terrain_0to1
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )

{
	map textures/stone/mxrock0b.jpg
}
{
	map textures/stone/mxrock2b.jpg
	alphaGen vertex
	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
	map $lightmap
	blendFunc GL_DST_COLOR GL_ZERO
	tcGen lightmap
}

}

textures//terrain_0to2
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )

{
	map textures/stone/mxrock0b.jpg
}
{
	map textures/stone/mxsnow0.jpg
	alphaGen vertex
	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
	map $lightmap
	blendFunc GL_DST_COLOR GL_ZERO
	tcGen lightmap
}

}

textures//terrain_1to2
{
q3map_lightmapsamplesize 64
q3map_lightmapaxis z
q3map_texturesize 512 512
q3map_tcGen ivector ( 1280 0 0 ) ( 0 1280 0 )

{
	map textures/stone/mxrock2b.jpg
}
{
	map textures/stone/mxsnow0.jpg
	alphaGen vertex
	blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
}
{
	map $lightmap
	blendFunc GL_DST_COLOR GL_ZERO
	tcGen lightmap
}

}

textures//terrain.vertex
{
{
map textures/stone/mxrock0b.jpg
rgbGen vertex
}
}
have tried changeing the .jpg to .tga

I am at a loss since this worked before and I have never had this problem.
tried putting the alpa map (.pcx) in my maps folder and main folder.

UNRELATED:

unknown surfaceparm “slime” // thought it was slime now??

compile in GTKRadiant 1.2.11 does some horrible things using q3map that came with it. using one in a seprate folder.

thanx for any help.


(omnix32) #2

OK, I looked at the shader outputed by EasyGen. Don’t know why, but it seems to be missing somethings. I redid it. and it seems to work.
I should not have been so trusting with the outputed easygen shader. It had worked in the past though.
Is it now possible to do sun_flares like in MOH ??
who knows…
thanx…


(Zer0_L0giC) #3

First glance at the shader told me you didn’t fill in all the correct boxes in ezgen since you have // in places. So make sure all the correct boxes get filled in because the shaders easygen puts our w/ the q3map2 template work just fine (Assuming you filled in the correct boxes when you exported). If your terrain isn’t working, than the problem is somewhere else.


(omnix32) #4

ya, doohhhhhh. Easygen had put the information in there for me before. 6 hours of looking and I could have solved it. I did not even notice when I posted the shader. There is a lesson here somewhere.
thanx…