i did something like this, but its not really working
models/aaa/f-zero
{
surfaceparm slick
q3map_splotchfix
q3map_nonplanar
q3map_forceMeta
q3map_shadeAngle 120
q3map_clipModel
q3map_lightmapSampleOffset 4.0
{
map models/aaa/f-glass.tga
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ZERO
tcGen lightmap
}
}