My compile line:
(TEST) -meta -vis -light -fast -filter -lomem
Basically, i get a fair few errors as following:
WARNING: Lightmap texture coords out of range Sxxx.xxxx > xxx || Txxx.xxxx > xxx
and also in the BSP stage, some:
BOGUS BOGUS BOGUS 64 light entities stripped. But thats all.
Here’s what i have been doing. In my map, i have built all the different parts separately. Recently, i have coopied them into one big .map file. Previously, they compiled and played and looked, perfectly fine. Now however, upon loading i get some wierd errors, which seem to change evry time I load. Here are some screens.
Anybody have any idea what is wrong?
- how do i fix those 2 errors above (the search isnt working atm)