Is the game going to be Infantry combat dominant ( a la ET) or vehicle combat dominant (a la BF2)? Because I hope it’s the former. You can’t move 3 foot on foot on BF2 with ending up looking up at the sky, being told that you were blown away by some tank which you couldn’t even see. And that is my main worry about ET:QW: How will vehicles be managed?
Will it be like BF2 where the vehicles respawn every so often and you just get people waiting at spawn for a vehicle because they know they won’t get anywhere without one? Or will it be like in Tribes (any of them) where the vehicles are hardly necessary and most people will go out on their own (although tribes did have jetpacks)?
Now I agree people don’t want to have to run for ages to get somewhere so this comes to my second point…Will there be multiple respawn points tochoose from so you can get into the action as quick as possible without the need for a vehicle a person? And even if this is the case it would have to be implemented well because it would be really easy for the game to end up like BF2 in that respect too.
Anyway hopefully people will agree that too many vehicles spoils the game and that there should be a large cap on how many vehicles there can be at once.