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  Click here to go to the first staff post in this thread.   Thread: Thompson vs. MP40

  1. #1

    Thompson vs. MP40

    This was posted by request!!
    Here are the rates of fire for the Thompson and MP40 for RTCW and ET!

    [color=#ff8000]RTCW [/color]
    MP40 100ms 14 damage 400 spread
    THOMPSON 120ms 18 damage 600 spread
    STEN 110ms 14 damage 200 spread

    [color=#ff8000]ET[/color]
    MP40 150ms 18 damage 400 spread
    THOMPSON 150ms 18 damage 400 spread
    STEN 150ms 14 damage 200 spread

    This post was inteneded to prove some people wrong about their thoughs on the Acc and Rates Of Fire for the 3 guns!

    Weapon damage data (as dictated by the server) from ET g_weapon.c lines 2777-2834. As you can see, the MP40 and Thompson are the same in this regard:


    Code:
    // JPW 
    // mechanism allows different weapon damage for single/multiplayer; we want "balanced" weapons 
    // in multiplayer but don't want to alter the existing single-player damage items that have already 
    // been changed 
    // 
    // KLUDGE/FIXME: also modded #defines below to become macros that call this fn for minimal impact elsewhere 
    // 
    int G_GetWeaponDamage( int weapon ) { 
          switch (weapon) { 
          default: 
             return 1; 
          case WP_KNIFE: 
             return 10; 
          case WP_STEN: 
             return 14; 
          case WP_CARBINE: 
          case WP_GARAND: 
          case WP_KAR98: 
          case WP_K43: 
             return 34; 
          case WP_FG42: 
             return 15; 
          case WP_LUGER: 
          case WP_SILENCER: 
          case WP_AKIMBO_LUGER: 
          case WP_AKIMBO_SILENCEDLUGER: 
          case WP_COLT: 
          case WP_SILENCED_COLT: 
          case WP_AKIMBO_COLT: 
          case WP_AKIMBO_SILENCEDCOLT: 
          case WP_THOMPSON: 
          case WP_MP40: 
          case WP_MOBILE_MG42: 
          case WP_MOBILE_MG42_SET: 
             return 18; 
          case WP_FG42SCOPE: 
             return 30; 
          case WP_GARAND_SCOPE: 
          case WP_K43_SCOPE: 
             return 50; 
          case WP_SMOKE_MARKER: 
             return 140; // just enough to kill somebody standing on it 
          case WP_MAPMORTAR: 
          case WP_GRENADE_LAUNCHER: 
          case WP_GRENADE_PINEAPPLE: 
          case WP_GPG40: 
          case WP_M7: 
          case WP_LANDMINE: 
          case WP_SATCHEL: 
             return 250; 
          case WP_TRIPMINE: 
             return 300; 
          case WP_PANZERFAUST: 
          case WP_MORTAR_SET: 
          case WP_DYNAMITE: 
             return 400; 
       } 
    }

    Weapon spread data (as dictated by the server) from ET g_weapon.c lines 2837-2874. As you can see, the MP40 and Thompson are the same in this regard:
    Code:

    Code:
    float G_GetWeaponSpread( int weapon ) { 
       switch (weapon) { 
          case WP_LUGER: 
          case WP_SILENCER: 
          case WP_AKIMBO_LUGER: 
          case WP_AKIMBO_SILENCEDLUGER: 
             return 600; 
          case WP_COLT: 
          case WP_SILENCED_COLT: 
          case WP_AKIMBO_COLT: 
          case WP_AKIMBO_SILENCEDCOLT: 
             return 600; 
          case WP_MP40: 
          case WP_THOMPSON: 
             return 400; 
          case WP_STEN: 
             return 200; 
          case WP_FG42SCOPE: 
             return 200; 
          case WP_FG42: 
             return 500; 
          case WP_GARAND: 
          case WP_CARBINE: 
          case WP_KAR98: 
          case WP_K43: 
             return 250; 
          case WP_GARAND_SCOPE: 
          case WP_K43_SCOPE: 
             return 700; 
          case WP_MOBILE_MG42: 
          case WP_MOBILE_MG42_SET: 
             return 2500; 
       } 
    
       G_Printf( "shouldn't ever get here (weapon %d)\n", weapon ); 
       // jpw 
       return 0;   // shouldn't get here

  2. #2
    is the grenade pineapple just a regular grenade?

  3. #3
    Ofcourse this could be different when using ETPro or other mods.

  4.   This is the last staff post in this thread.   #4
    These are mere facts, they lack truthiness.
    Muhnumunuh

  5. #5
    I've known they're the same for a while...But I'd always swap an MP40 for a Thompson. What reasons?
    A) The Thompson has a cooler name.
    B) The Thompson has a cooler sound.
    C) The Thompson has a cooler model.

    Thompson > *

  6. #6
    Quote Originally Posted by bandit5k
    I've known they're the same for a while...But I'd always swap an MP40 for a Thompson. What reasons?
    A) The Thompson has a cooler name.
    B) The Thompson has a cooler sound.
    C) The Thompson has a cooler model.

    Thompson > *
    The exact reason why I prefer MP40 :bump:

  7. #7
    Well this was about 5 people who thought they knew and were so sure that the MP40 and THompson where different in acc and ROF! THis was posted to prove them wrong!

  8. #8
    I like the MP40 because it sounds better : o

    Thats why when I'm on the Allies I have to kill and take a MP40 before I can start to do decent : ]

  9. #9
    Tapir Stalker nUllSkillZ's Avatar
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    May be some kind of "placebo" effect.
    If it feels better then you can play better.

  10. #10
    Thompson, but only because i hate to be german. So thomson is my choise. I can't really defend, i need to go forward and sneak in teh axis bases and blow it up (yes i am engineer
    www.sefclan.eu.tt
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  11. #11
    MP40 looks WWII. I always prefer the german gun.
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