http://www.planetunreal.com/darkhorizons/!teamfiles/zer0-l0gic/misc/screenshots/shot0095.jpg
The patch behind the glass shadered brushes you look through also has the same glass shader and it turns black when you are behind it. If you look at another brush w/ the same shader through the same glass, it turns out fine. Anyone know why patches do that, and how to fix it. BTW, it is the glass shader from textures/base_wall/glass01 or something. Thanks