ET:MAP Alpine Assault


(Detoeni) #1

I am pleased to announce that my latest level is finished and ready for abuse!

Alpine Assault is designed for 12 to 16 players, with a double document run objective in a short time limit. The action takes place up in the Alp’s at an old mine that the Germans are using as a storage bunker. The Allies have to seize the forward spawn and then storm the mine tunnels and steal their opponents secret battle plans.

Screenshots, Download and Level guide can be found here.

http://www.pcgamemods.com/mod/18012.html

Thanks To:

ydnar for q3map2 http://shaderlab.com/

blushing_bride, SCDS_reyalP, Salteh, Uchronic, thore and everyone else that helped with debugging the beta.

and Splash Damage for the nice little game they made.

I hope you enjoy it and happy hunting.

Dt


(kamikazee) #2

I’ll sure enjoy it. :smiley:

It’s such a nicely detailed map…


(Shaderman) #3

That’s true. Very good work IMO. I like your self-made models :wink:


(Higgins) #4

Ill host it for you Detoeni, on my server. But I cant untill I take down my retro map rotation, its going to be up for at least 4-6 days, but ill host your map, because it looks great.


(Detoeni) #5

Thanks :slight_smile:


(Pytox) #6

Nice! I thought first it was a new beta, I’m gonna test if the train goes not so fast :slight_smile:
I’ve found a trickjumping trick :slight_smile:
I’ve started around there

and I ended up here :smiley:

You can jump from the hill on the roof and than u can go from pilar to pilar :clap:


(S14Y3R) #7

Beauty, someone has to host this on a server soon, gotta play!


(Pytox) #8

It is going to come on Fg server :slight_smile:


(Higgins) #9

The hell with it, ill host it now :smiley:

It should be ready in about 15 minutes.

IP: 212.187.246.72:27960
Slots: 18
Server Location: London

EDIT: Up and Running :clap:


(Uchronic) #10

Great work.
I haven’t seen any crash yet, and it’s good news (with and without train).
Really nice work DeToeni.


(=PoW= Kernel 2.6.5) #11

It’s been running for almost a week on our server at =PoW= Extreme 69.31.6.151

Very nice map.

I’ll be putting it on =PoW= Chaos in the next rotation at 69.31.6.171


(Detoeni) #12

I haven’t seen any crash yet

[Touching wood] that wont happen again.

:slight_smile:


(Higgins) #13

Its been running on my server for about a week too, no problems. Just one little brush overlap on the stairs leading to the upper tran track. But thats nothing to worry about. The map runs great.


(Chruker) #14

Detoeni, what technique did you use to make the mine tunnels? Did you move the vertexes directly?


(Detoeni) #15

Yep, lots and lots of vertex editing. To help reduce the work load a number of sections were converted to ase and reused.