This is one for the pro’s no tsakali-explanations plz :bump: (no offense meant tsakali)
When i m doing a new map, what is more efficient in your experience, and what is better for game performance:
a) pick all the textures u want that ET ships from the different shaders (which means your map will need tons of shaders to relate to) and do only the custom shaders in your mymap-shaderfile, or
b) write all the shaders yourself (which means tons of work first, but your map only needs to relate to like 2-3 shader files) and don’t pick any from the ET shader folders
As it seems you write all the important shaders yourself anyways (sky, water, fog etc.) and you ll get a bit of structure into your texture window, b) might be a bit of work at the start, but looking at River II Redux i had like 35-40 % custom shaders anyways. And this might save a lot of time later on. For Redux for example I wrote the shaders for 7 doors myself naming them door1, door2… It simply freaked me out that i had to scroll up and down all the way in the tex window to find them, eventually.
So do you guys have any experience/knowledge on what b) might give for game performance? I know in r_speeds the shaders get counted too (not sure what exactly gets counted though).