Planning your map.


(BoltyBoy) #1

This article was brought to my attention recently. The guy is obviously highly taleneted and we’d all do well to take a leaf out of his book. If you’re getting ready to make an ET map and you want it to kick RRRs then follow this guy’s lead and you’ll be off to a good start.


(Sombee) #2

Great link! Thanks! :clap:


(sock) #3

Nice article. Certainly something everyone should consider before the ET tools come out. Good planning = a good foundation for a map.

Sock
:moo:


(kat) #4

I’ve read a couple of these and that has to be the best one so far pretty comprehensive… nice find Bolty


(CptnTriscuit) #5

From the Article:

Do whatever you think will help you get in touch with the spirit of the project…don’t just play other games, get yourself some camouflage pants and paint ball gun and see what it feels like to be in the thick of combat.
/quote
:banana:
Seriously great article, I will be taking those tips to heart! I love the level design ‘grab bag’ concept : )


(hummer) #6

Yep… there’s also a ton of other level design articles on that site everyone should check out…

This link links to many of the level design articles…