ASE model export question


(Emon) #1

It doesn’t happen to also export texture information, does it? If it doesn’t, will it ever?


(Hewster) #2

On 2002-11-23 22:35, Emon wrote:
It doesn’t happen to also export texture information, does it? If it doesn’t, will it ever?

It seems to output the shader info ok,
it sets the material & map name as the shader name,
rather than bitmap, the bitmap path is the radiant image ?
This is how q3map2 gets .ase model shader info when compiling
a map with an .ase model in it.
Here is a segment from an .ase model I converted
from a .map with q3map2:

*MATERIAL 38 {
*MATERIAL_NAME “textures/sfx/xflame2_5000_nolick”
*MATERIAL_CLASS “Standard”
*MATERIAL_DIFFUSE 1.000000 0.886275 0.619608
*MATERIAL_SHADING Phong
*MAP_DIFFUSE {
*MAP_NAME “textures/sfx/xflame2_5000_nolick”
*MAP_CLASS “Bitmap”
*MAP_SUBNO 1
*MAP_AMOUNT 1.0
*MAP_TYPE Screen
*BITMAP “…texturessfxflame1.tga”
*BITMAP_FILTER Pyramidal
}
}

I put it into a map and compiled all ok !!! top work ydnar :smile:

I would however like to edit the .ase file
anyone know of a ASE import script for gmax ?

Hewster


(Browser [ICE]) #3

You should ask in the Maxscript forum of the GMAX forum. There are some good maxscripters hanging out there.

http://www.gmaxsupport.com/forum/cgi-bin/ultimatebb.cgi?ubb=forum;f=6