Enemy Territory


(Xerroz) #1

Anyone have some good advice on how one should snipe with the Allied garand or the Axis K3, any tips suggestions and such would be much apprciated. Thank you.


(Narkar) #2

easy: crouch/go prone, press alt fire, zoom a bit (or not), put your crosshair on the enemy’s chin, press fire

Ok, when shooting through the vegetation and when you know enemy is there, it is easyer to see/shoot when zooming alot. Like sniping from axis base on fueldump on the allied sniper mountain.

(zoom with the mousewheel)

dont just go prone in the middle of a nowhere where enemy might come from several places. You can cover only 1 direction. Make sure you can get cover.

To see if there are any enemy snipers in the are you are trying to snipe: 1. take cover
2. press q or e to lean
3. at the same time press b to see through your binocs. If you see an enemy mg-gunner or a sniper looking at your direction then dont come out and try to start sniping.

Get on the roof of the axis spawn in Radar :banana: (thanks for whoever made that trickjump movie for this trick :smiley: )


(octalc0de) #3

details plz. kthxbye


(Narkar) #4

Look at the thread [movie] ET moves 2, download the video and watch. It took me half a day before i could repeat it reliably.


(Xerroz) #5

the links are down :\ cant download from any


(Pamper) #6

Rules for sniping:

#1: Don’t do it. Sniping is almost always a total waste.
#2: If you have to snipe, use a Panzerfaust. You can look at someone across the map and kill him with a single shot- that’s what you want, right?

Ok, assuming you still want to snipe with a rifle, here’s more tips:

#3: Check for mines occasionally. Like when you’re reloading- at least push “B” and make sure there’s no mines in front of you. Mine-spotting is a more important job than sniping, so don’t neglect it totally. This is most important if you’re on the hill looking down at the fueldump entrance.

#3: The easiest place to learn sniping is as Ally on Battery. Either from a rock in the water, or the sand near the east raft spawnpoint. If Axis stand at the bunker windows or over the ridgeline, you can easily kill them. Fueldump also has some opportunties to snipe, but the rest of the maps are pretty bad. Radar and railgun have fog effects, goldrush and oasis are cramped quarters.

#4: Map use: You want to stay zoomed in so that you’re maximally steady when a target appears- but you can’t watch a very big FOV that way. So push G to look for enemy icons on the command map. Recognize the icons for FieldOps and CovertOps, and make them priority targets- they can hurt you, but they also tend to stand still and be easy to shoot.

#5: Using solid cover: If the area is dangerous (like there are enemy snipers wanting to hurt you), lay down behind a rock or sandbag. Zoom in to get steady, while picking out your target on the commandmap. Once fully steady, and you’ve rotated to aim at the intended target, stand back up (this does not remove your steadiness), shoot him, and lay down to safety.

#6: Zoom level: Don’t zoom in too much. It looks cool to get the target’s face taking up your whole scope, but it doesn’t really help. For most sniping jobs, you don’t need to zoom in at all. Only on long ranges (hill to fueldump, or beach to battery) should you zoom, and then only to 50%.

#7: Fixed targets: Enemies operating an MG are some of the best to shoot. Know where these things are, so you can shoot them even without seeing the target. For example, on fueldump I can often kill Axis gunners who are blocked by tree leaves. If there’s smoke in front of the target, you can probably see his muzzleflash and aim slightly above that.

#8: Play new maps. Newer maps have better opportunities to snipe. “Return to Carnage Canyon”, RTCC, is the best. An Allied sniper on the beach can safely suppress 4 different Axis MG nests, decently helping his team. The “Rhine Bridge” also allows some sniping… but only some of the time. Once the bridge gets built and Allies are charging accross in waves, you’ll probably help the team more by switching to a close-combat class (until the bridge is smashed again).


(Cosmos) #7


(damocles) #8

Oh my good lord. I so should have read this thread last week. PAmper’s reply is fantastic. So good in fact, I want to post my own:

Rules for being a complete n00b at sniping:

#1 Listen to pampers rules for being a good sniper.

Here endeth the lesson.

Mind you, you should be able to know this without my telling simply by reading pampers first rule. I find it very interesting that someone who says sniping is a complete waste and should never be undertaken is giving advice on sniping!

Just for shits and giggles, let’s look at pampers rules:

#1: Don’t do it. Sniping is almost always a total waste

Or do it when the situation calls for sniping. No one class is there for noe reason at all. Sniping is not needed often, but when the situation calls for it, a good sniper can the turn the tide of the battle. Learning where and when to snipe is vital to good sniping.

#2: If you have to snipe, use a Panzerfaust. You can look at someone across the map and kill him with a single shot- that’s what you want, right?

If you have to be a complete n00b, use a panzerfaust for sniping. You don’t have zoom, the wind up and rocket floating across the map is a bit of giveaway andyou have to recharge between shots. Wow, no wonder I’ve only been killing like everyone in my sights - I wasn’t using a panzer!

#3: Check for mines occasionally. Like when you’re reloading- at least push “B” and make sure there’s no mines in front of you. Mine-spotting is a more important job than sniping, so don’t neglect it totally. This is most important if you’re on the hill looking down at the fueldump entrance.

I actually agree here. Mine spotting is possibly the most important role of covert ops and is seriously overlooked.

#3: The easiest place to learn sniping is as Ally on Battery. Either from a rock in the water, or the sand near the east raft spawnpoint. If Axis stand at the bunker windows or over the ridgeline, you can easily kill them. Fueldump also has some opportunties to snipe, but the rest of the maps are pretty bad. Radar and railgun have fog effects, goldrush and oasis are cramped quarters.

#3? hang on…1, 2, 3, 4…one more try…1, 2, 3, 4…nope. Can’t find another 3 in there :slight_smile: The best map to learn (and use) sniping on is fuel dump. Any half-wit can hit a stationary target standing in the bunker window. You’ll only ever become a proficient sniper by practicing on harder targets, like moving ones or ones that use good cover.

#4: Map use: You want to stay zoomed in so that you’re maximally steady when a target appears- but you can’t watch a very big FOV that way. So push G to look for enemy icons on the command map. Recognize the icons for FieldOps and CovertOps, and make them priority targets- they can hurt you, but they also tend to stand still and be easy to shoot.

Hell no. Stay zoomed. Only unscope if you hear footsteps you think aren’t friendly or need to reload. Screw the command map - that doesn’t help you identify threats to objectives or your team’s progress. Choose the objective you want to protect/attack and find a good spot to do so. You can move the scope around and cover an area quite easily and when zoomed you are far more likely to spot field ops (because they have their binocs out) and enemy snipers than using the command map. Also when zoomed, you are much more likley to notice the top of that helmet of the guy who thinks he’s well hidden…
Also, ignore the bar on the left. no matter what that bar says, the bullet will go wherever your sights point. The bar merely shows how much waving your sights will be doing. A half-decent sniper can hit a tagret when that bar’s at full. A good sniper can hit a running target with that bar full.

#6: Zoom level: Don’t zoom in too much. It looks cool to get the target’s face taking up your whole scope, but it doesn’t really help. For most sniping jobs, you don’t need to zoom in at all. Only on long ranges (hill to fueldump, or beach to battery) should you zoom, and then only to 50%.

I semi-agree here. Sure you don’t need to zoom in for a lot of jobs, but if your target is stationary a little extra zoom can ensure a good headshot. Just rememebr to zoom right back out the moment you fire so you can restore your aim easily. Also, aim a little below their heads (about their chin) because a bug means the head hit area is a little lower thatn it should be.

#7: Fixed targets: Enemies operating an MG are some of the best to shoot. Know where these things are, so you can shoot them even without seeing the target. For example, on fueldump I can often kill Axis gunners who are blocked by tree leaves. If there’s smoke in front of the target, you can probably see his muzzleflash and aim slightly above that.

This is true - muzzle flashes are your firend and the main reason you should never snipe with the FG42. Aim for the flashes, but be quick because chances are they will move.

#8: Play new maps. Newer maps have better opportunities to snipe. “Return to Carnage Canyon”, RTCC, is the best. An Allied sniper on the beach can safely suppress 4 different Axis MG nests, decently helping his team. The “Rhine Bridge” also allows some sniping… but only some of the time. Once the bridge gets built and Allies are charging accross in waves, you’ll probably help the team more by switching to a close-combat class (until the bridge is smashed again).

Don’t know about Rhine haven’t played it yet. But yeah, CC is a good snipers map, but for both sides not just allies. Be sure to sneak out good hiding spots rather than just standing around where you are easily spotted and airstriked. I would recommend against one sniper holding 4 nests though - all it takes is a split second while you scan one nest for someone to get on another and gun you down.


(StormShadow) #9

a good sniper can the turn the tide of the battle

lol? Not likely. Once every blue moon a sniper makes a difference, but in general they are pretty useless.

Cov ops can serve a number of purposes and be very beneficial to a team - but not solely as snipers. Sniping should be a secondary role and should be done in between performing useful tasks such as spotting mines, blowing up command posts with satchels, and sneaking around behind enemy lines opening doors for teammates, etc.

Nothing is more frustrating then being an ally on fuel dump, and having 3-4 cov ops on your team sniping when they should be either spotting mines or trying to sneak an engy into the dump. What a waste.


(damocles) #10

I never said snipers should just snipe - indeed Covert Ops should use all their skills to the best they can.

However, a sniper or two can turn the tide of a battle, if they are good enough. On fuel dump, axis snipers protecting the bridge can prevent any engineers form building the bridge quite easily. As long as the team cna prevent a covert ops/engie pair completing the level, the snipers have turned the tide for the axis. I’ve played several rounds as Axis where a coupole of good snipers are pinning the allies at the bridge.

Like all classes, you have to play them as needed. There’s nothing worse than a lamer who plays one class for the whole campaign. Medics who do this are okay, but if it’s something like a panzer or mortar they are just a waste of space.


(Wraith2k3) #11

Like all classes, you have to play them as needed. There’s nothing worse than a lamer who plays one class for the whole campaign. Medics who do this are okay, but if it’s something like a panzer or mortar they are just a waste of space.

I disagree with this. Let people play the class they want. Why should you change if your doing well? I admit it can be lame with soldiers, but I think soldiers are really specialists that should be used when there is a specific need to use them. If a teammate is doing well as a covert, engineer or medic, then why change class? As long as theres no obvious gaps that need filling (eg, no engineers) then let people play the class they prefer/are best with. I’d rather have a good teammate who stays as a single class than a guy who keeps changing in order to whore his XP up to general anyway.


(damocles) #12

I disagree with this. Let people play the class they want. Why should you change if your doing well? I admit it can be lame with soldiers, but I think soldiers are really specialists that should be used when there is a specific need to use them. If a teammate is doing well as a covert, engineer or medic, then why change class? As long as theres no obvious gaps that need filling (eg, no engineers) then let people play the class they prefer/are best with. I’d rather have a good teammate who stays as a single class than a guy who keeps changing in order to whore his XP up to general anyway.

I think you answered your own question here. You should change if there are gaps in the team. I was referring to players that play the same class no matter what. Okay, it is a game, but nobody likes losing and if the team is doing badly because of a few people that refuse to switch to a more useful role, then those few people are ruining everyone else’s enjoyment just because they can make big bangs with the panzer or laugh their tits off stealing uniforms and working the vegas circuits.

And changing class has nothing to do with general XP whoring. It’s to do with winning the map. It’s like on goldrush: when you start out it’s fine to have a ton of field ops because you simply fight fire with fire against the axis field op army. Once you are in the courtyard though, field ops become much less effective and people would be better off playing medic or soldier. But people remain as field ops and all they do is spam the courtyard making it difficult for those trying to win to even get into the yard alive, let alone the heavily guarded bank.

Not to mention of course - playing other classes will invariably improve your skills all over. Tactics and approaches you learn experimenting with one class may prove useful to another class. As someone who likes to go engineer, I learn all the best places to duck down to get out of the lines of fire. This information is very useful for all classes whenyou need to avoid being shot because you have 5HP or want to get to the objective alive.

As a solider you tend to learn the choke points and where the enemy forces are going to be concentrated most. Switch to covert ops and that info tells you where not to go. Playing a variety of classes is good. I thoroughly recommend everyone plays every class for at least two rounds.