RELEASE: Q3Map 2.3.31


(ydnar) #1

<span style=“font-size: 12px”>Q3Map 2.3.31 - Readme

<pre>
2.3.31 (2002-11-20)

- Stitching the edges of lightmaps on patches that wrap around (cyls and cones)
  so the seam is no longer visible
- The -patchmeta switch works better now, the patches are still stored in the
  BSP for collision, but are pre-tesselated into nonplanar meta surfaces for
  more efficient rendering
- Better, more uniform lightmap sample position finding on patch meshes
- Moved q3map_tcMod and q3map_alphaMod processing to the final phase
- New: q3map_skylight AMOUNT ITERATIONS to replace surfacelight on sky surfaces
  for much faster and more uniform sky illumination


2.3.30 (Splash Damage internal release)

- Fixed bug in PicoModel ASE material parsing code
- Fixed a few seam/lightmap precision/projection errors
- Increased MAX_SHADER FILES to 1024 and fixed overrun error when more than that
  number of shaders was listed in shaderlist.txt
- Increased a few compiler maximums for larger maps
- New: -np N switch on BSP phase, works like -shadeangle, in that it forces all
  planar shaders to be nonplanar with the shading angle specified
- New: -nohint switch on BSP phase, omits hint brushes from compile for testing
- New: -debugaxis switch on light mode. Colors lightmaps based on their lightmap
  axis (which direction the lightmap was projected on)
- New: -debugorigin switch on light mode. Colors lightmaps based on the luxel
  origin relative to the raw lightmap's bounding box
- New: -debugcluster switch on light mode. Colors lightmaps based on the pvs
  cluster the luxel falls into
- New: -convert switch to convert BSP to ASE file (experimental)
- New: q3map_lightmapmergable directive to allow terrain to be mapped onto a
  single lightmap page for seamless terrain shadows

</pre>

This marks the first version of Q3Map2 built under the auspices of Splash Damage. They are teh cool. :smile:

One last thing: There are some fixes in related to light leaking. Light should no longer leak across structural brush boundaries when the wall brush seperating the two surfaces is at least as thick as the lightmap sample size.

y</span>

<font size=-1>[ This Message was edited by: ydnar on 2002-11-21 19:45 ]</font>


(ydnar) #2

<span style=“font-size: 12px”>Screenshots demonstrating some of the new features/fixes in 2.3.31:

Fig 1: q3map_lightmapmergable, q3map_alphaMod fixes, q3map_skylight for global illumination

Fig 2: q3map_skylight value iterations. This was compiled in 34 seconds on my Athlon XP 2200+ box, including grid lighting.

y</span>

<font size=-1>[ This Message was edited by: ydnar on 2002-11-21 19:22 ]</font>


(FSF-Moses) #3

<span style=“font-size: 12px”>Be happy to know I have mirrored your latest version on my Humble Page at http://lum-chan.bbox.org/moses


Moses
My humble page

<font size=-1>[ This Message was edited by: FSF-Moses on 2002-11-21 23:10 ]</font>


(ydnar) #4

:smile:


(pjw) #5

Sweet.

/me sneaks in the side door and gets sticky fingerprints on everyone’s stuff . . .

[Edit: Why the heck is my font so big?]

[Edit2: Checked the source . . . looks like a missing span style or font size tag at the beginning of my post. Great. I show up and the forum craps itself with excitement. :smile:]


Don’t draw fire, it irritates the people around you.

<font size=-1>[ This Message was edited by: pjw on 2002-11-22 02:56 ]</font>

<font size=-1>[ This Message was edited by: pjw on 2002-11-22 03:14 ]</font>


(jetscreamer) #6

heh (hallooooo!)
:smile:


(FSF-Moses) #7

<span style=“font-size: 12px”>Hey pjw
Put this piece of code at the start of your message

(span style=“font-size: 12px”)

Replace these ( and ) with square brackets.

Good luck!


Moses
My humble page

<font size=-1>[ This Message was edited by: FSF-Moses on 2002-11-22 10:08 ]</font>


(pjw) #8

<span style=“font-size: 12px”>

On 2002-11-22 10:08, FSF-Moses wrote:
advice

Yeah, but do I have to? Is the default font size for this forum really that big?! Seems odd. I was assuming something had a hiccup.

[Edit: Geez. Guess so . . .]

<font size=-1>[ This Message was edited by: pjw on 2002-11-22 14:47 ]</font>


(FSF-Moses) #9

<span style=“font-size: 12px”>It looks like it is some kind of default. I checked the preferences and profile but I couldn’t find anything :sad:

Edit:

Damn, now I did forgot to insert it again :sad:


Moses
My humble page

<font size=-1>[ This Message was edited by: FSF-Moses on 2002-11-22 14:53 ]</font>


(ydnar) #10

<span font-size=“12px”>

The span tag is mine. Need to get the Powers That Be to shrink the font size for the forum… :smile:

y
</span>


(Browser [ICE]) #11

  • New: -convert switch to convert BSP to ASE file (experimental)

Does this mean that a map being compiled can be exported into a ready-2-import file for 3d max ?


(kat) #12

On 2002-11-22 10:08, FSF-Moses wrote:
<span style=“font-size: 12px”>Hey pjw
Put this piece of code at the start of your message

[quote](span style=“font-size: 12px”)

Replace these ( and ) with square brackets.

Good luck!


Moses
My humble page

<font size=-1>[ This Message was edited by: FSF-Moses on 2002-11-22 10:08 ]</font>
[/quote]

or you can use <@font size=“2”@> your text in here <@/font@> (remove the ‘@’ symbol)