Search:

Type: Posts; User: Smooth

Page 1 of 20 1 2 3 4

Search: Search took 0.02 seconds.

  1. Replies
    1
    Views
    347

    GAMEPLAY Re: Hacker: Sour kyle 5-24-2017

    I've removed the link as, no matter how blatant, we operate a no naming and shaming policy.

    If you're playing and suspect someone as cheating, please use the in-game reporting system. These helps...
  2. Replies
    2
    Views
    543

    OTHER Re: Game doesnt start

    Thanks for the report, we've resolved this now :)
  3. Re: overtime is favouring the team that attacks first

    Attackers 1 plant at 14:30 + Attackers 2 fail to plant (in 14:30 including the extra 20s they get) = Attackers 1 WIN
    Attackers 1 fail to plant + Attackers 2 plant at 14:30 = DRAW

    In the first...
  4. Re: overtime is favouring the team that attacks first

    Yes but the point is that if the first attackers activate that safety net, the extra time gained gets applied to the second team as well. If the first attackers don't activate the safety net, the...
  5. Re: overtime is favouring the team that attacks first

    Any Overtime 'accrued' in the first round is already added to Round 2 in Stopwatch.

    That is, if the attackers plant on 15:00 and the C4 detonates on 15:50, the second team then gets 15:50 to...
  6. Replies
    97
    Views
    16,772

    Re: Dedicated Servers

    Unfortunately hosting a Dirty Bomb server on your own hardware won't ever be an option due to how secure we need dedicated servers to be.

    We are looking in to a system for 'Community Rented...
  7. Replies
    19
    Views
    2,910

    Re: The MOFO Update - Bug Megathread

    Can you check your ShooterEngine.ini and tell us what your 'MaxObjectsNotConsideredByGC' is set to, pretty please?
  8. Replies
    3
    Views
    568

    GAMEPLAY Re: Reload Cancels Reload Redraws Weapon

    This is intended, at least until we can do further work to split up the reload animation into multiple stages* and do away with reload cancelling entirely.

    The reason for it is that without the...
  9. Replies
    3
    Views
    481

    HUD Re: Hit indicator disappearing...

    Read only ShooterUI.cfg files?
  10. Replies
    10
    Views
    1,295

    Re: BR16 / Stark any plan ?

    It's something I plan to address soon, maybe by slowing down the fire-rate of the 3-bullets in the burst, so you're slightly less likely to hit all three in exactly the same place on a moving target.
  11. Replies
    4
    Views
    886

    Re: De-rank threshold?

    After having another look, in this particular instance the de-rank threshold could be halved without resulting in instant de-ranking after a promotion.

    I'll get this in to a future update :)
  12. Replies
    19
    Views
    2,359

    Re: Ranked Mode Woes

    I do very much agree with Szakalot's thinking.

    While Win/Loss should always be the primary factor, something like scoreboard position or XP/Min for that match could be included in the future.
  13. Replies
    0
    Views
    1,598

    Sticky: Dirty Bomb Discord

    Hey all,

    As Raziel has happily announced elsewhere, we now have an official Dirty Bomb Discord!
  14. Replies
    0
    Views
    771

    Ranked Matchmaking Update - 7th March 2016

    Hi all,

    Since the launch of Ranked Season 1 we've been investigating reports of very highly ranked players (Cobalt/Elite) being matched up against Bronze and Silver players. Thanks to player...
  15. Replies
    10
    Views
    2,894

    Re: Fine Tuning Update v54498 - 11/02/2016

    Kira is now ever-so-slightly slower than Proxy, and is now halfway between Proxy & Phoenix.

    Proxy - 9.0m/s
    Kira - 8.8m/s
    Phoenix - 8.6m/s

    This was done as Kira is fairly long-range and...
  16. Replies
    19
    Views
    2,096

    Re: Something feels really wrong with the ranking

    If that was the case, losing teams would generally have a single player 'take one for the team' to avoid a loss.

    Additionally it would result in an inflation in skill ratings, which is bad for...
  17. Replies
    19
    Views
    2,096

    Re: Something feels really wrong with the ranking

    The match result will still count even if a player on your team abandons, otherwise it's simply not fair on the other team.

    The 'without penalty' part simply means you wont have any matchmaking...
  18. Replies
    11
    Views
    1,353

    Re: Question to Smooth regarding rank reset

    Like Mustang said, we're planning to do a compression of the Elo rating across the board and also change the Rank brackets so there's a better spread across them.

    In the Pre-Season, players...
  19. Replies
    1
    Views
    326

    HUD Re: Ranks not visible on scoreboard

    I just encountered this too :(

    Looking in to it!
  20. Re: Next Update vTBD - ??/12/2015

    He's still topping all the charts and is considered a 'must-have' by a lot of people. Having players actually starting to choose other Mercs is kind of the whole point here.
  21. Re: Next Update vTBD - ??/12/2015

    It does make them a bit more similar yes, but the Timik still has considerably more vertical recoil (~40%) that the M4 while having slightly tighter initial spread and more predictable horizontal...
  22. Re: Next Update vTBD - ??/12/2015

    That's been worrying me a little too tbh. Redeye is still generally under-played and under-performing but perhaps I need to give him more time after the recent changes for things to settle down.
    ...
  23. The 'What the Dickens?' Update v53440 - 16/12/2015

    http://i.imgur.com/bLUfWDi.jpg

    Welcome, traveller, to my humble abode!

    The abode itself isn't mine, per se, but don't let trivialities interfere; Take a seat by one of the fires as I read from...
  24. Replies
    3
    Views
    465

    GAMEPLAY Re: You don't gain XP while dead.

    Hey,

    We'll look into this and get it bugged and into the system.

    For me it's quite an important issue so I'll push to get it fixed as soon as we can. When it comes to retroactive rewards...
  25. Re: Dirty Bomb Maintenance 17:00 - 19:00 UTC 01/12/2015

    I'll be looking very closely at the balance that results from this hotfix.

    I'm more likely to adjust the fuse and increase the impact of the flash or stun as an improvement if needed. A fixed...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4