Search:

Type: Posts; User: WuTangH

Page 1 of 6 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    4
    Views
    679

    Re: MLB Egypt, Temple.

    These settings are part of func_group (terrain) entity.
    If you select a terrain brush and press N to openup Entities window, you can see these values there.

    16559

    I think that It is from an...
  2. Replies
    11
    Views
    933

    Re: [MAP] Arta B1 - Released

    Those bunker walls are textured so nice..
    Great work again, guys!:stroggbanana:
  3. Replies
    5
    Views
    700

    Re: Start up too large

    If you manage to write into console in game even with bad resolution, you can try to do it through there.
    Remember then that you have to do /vid_restart after these 3 commands.

    /r_mode -1...
  4. Replies
    5
    Views
    700

    Re: Start up too large

    So, I did some tests about this.. It looks like autoexecs, or .exe shortcuts with parameters dont change resolution of the 1st screen..
    I guess you have to create a profile manualy then.

    This is...
  5. Replies
    10
    Views
    920

    Re: [MAP] Blackmoon Raid b1

    Thanks for feedback. I will add it all in my to-do list. :)

    B2 version must be released in future, as I already got 14 suggestions about map.
    Maybe it will not be "B2", but just "2", or "v2".....
  6. Replies
    10
    Views
    920

    [MAP] Blackmoon Raid b1

    ~~~~ Blackmoon Raid B1 released ~~~~
    https://s6.postimg.org/3qs7d8y6l/blackmoon_raid_b1.png https://s6.postimg.org/6xmqwvqcd/blackmoon_raid_b1_cc.jpg


    Hello there. This is a small objective map...
  7. Replies
    10
    Views
    1,135

    Re: [New MAP in dev] - Alba Carolina Stronghold

    Nice! Hope to see it released one day.

    Keep us updated. :wink:
  8. Replies
    12
    Views
    1,139

    Re: Playing custom sounds using scripts

    I've never setup ai stuff for RTCW so I hope I wont say something stupid, but I did make target_script_trigger few times in ET.
    I always gave it a scriptname (in your case with value "player").....
  9. Replies
    58
    Views
    6,756

    Re: Free/Cheap Games Thread

    Yay! Good old Stronghold.
    Thanks for info! :)
  10. Re: Get the original menu back?/Change menu background

    Hey there.

    What you need to do is to go in your Wolfenstein:ET/etmain folder and delete the downloaded file that caused this.
    It will be a file with .pk3 extension, and it will probably start...
  11. Re: ANY UK/Europe where humans play not Bots - (VPL reunion)

    Visit sites like et.trackbase.net or www.splatterladder.com and check out serverlist :)
    If there are bots on server, they are written as red players number in ( ) symbols...
    Since you use...
  12. Replies
    38
    Views
    6,352

    Re: Wolfenstein won't continue - Mac

    Did you try ET:Legacy?
    It is the most updated version of ET, and supports most of Mac versions. :)

    Check it out here: https://www.etlegacy.com/

    If you will have any problems, you can join...
  13. Replies
    20
    Views
    5,680

    Re: Constructible, destructible teamdoor

    You can find prefabs in this nice tutorial: http://www.pythononline.co.uk/et/tutorial.htm

    Constructible/destructible things are under Sixth set of intermediate topics section.
  14. Replies
    19
    Views
    3,231

    Re: Door with a button/switch.

    Okay, here is a prefab exported from my map.
    It is a button that will start move things if you press it.. So it should be the same system as you need. ;)...
  15. Replies
    19
    Views
    3,231

    Re: Door with a button/switch.

    Hello there,

    Ive searched for some prefabs with button functions, and I found only Elevator prefab: http://www.thewolfteam.org/cmdownloads/elevator2/
    But you might look into map-sources to find...
  16. Re: COD Modern Warfare installed and i can't fnd what to delete???

    If it is just a downloaded file, then do this:

    - Go to C/Users/user-name/Documents/ETLegacy/etmain
    - Locate the downloaded file and delete it.
    It will be a .pk3 file, and its name will probably...
  17. Replies
    111
    Views
    46,178

    Re: [MAP RELEASE] Dingenskirchen - a tribute

    That fog ended up really nice :) ..after all those texture-scale fails :D
  18. Replies
    13
    Views
    3,225

    Re: [MAP] Thud in the Sand B2

    Did you have problems with current botfiles?(those released 2 days ago) ..They should be final version :)
  19. Replies
    13
    Views
    3,225

    Re: [MAP] Thud in the Sand B2

    Waypoints are ready to use, thanks to DSK-Classic and mr. d00d :)

    https://www.dropbox.com/s/s0ib7at3rv7t3af/tits_b2_waypoints.zip?dl=0
  20. Replies
    13
    Views
    3,225

    Re: [MAP] Thud in the Sand B2

    Bots for B1 version were not even final, so I doubt they would work on B2, which has many changes :)

    But you can track this topic on omnibot forums with me if you want :D ...
  21. Thread: It's time

    by WuTangH
    Replies
    73
    Views
    12,116

    Re: It's time

    Good day!
    Look here and try to follow what Kemon wrote ;)
    http://forums.warchest.com/showthread.php/55998-Low-fps?p=559947&viewfull=1#post559947
  22. Replies
    13
    Views
    3,225

    [MAP] Thud in the Sand B2

    Hey guys,

    Since I was still asked about future of this project, I decided to make B2 version playable and release it.
    The most important bugs from B1 version should be fixed, and many things...
  23. Replies
    38
    Views
    11,980

    Re: Teamdoors and stuff.

    Aw, I thought "team" means "allowteams" :D
    Well this seems really not to work.. maybe you can build it with script_movers?
  24. Replies
    38
    Views
    11,980

    Re: Teamdoors and stuff.

    I've played with it today a little.. If I understood it right, you wanted:
    2 side-moving door,
    for axis only,
    destroyable by allied dynamite.
    If yes, here it is:...
  25. Re: Need help installing wolfenstine enemy territory on mac

    https://www.etlegacy.com/download :wink:
Results 1 to 25 of 140
Page 1 of 6 1 2 3 4