Search:

Type: Posts; User: FireFly

Page 1 of 20 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    1
    Views
    304

    Re: very high ceiling maps (or unclipped)

    All brushes, including clip brushes, are "baked' into the bsp file. AFAIK there is no way you can adjust or remove ( clip) brushes from a bsp file without decompiling the bsp file.
  2. Replies
    0
    Views
    406

    Kernwaffe servers down?

    I'm a regular player on these servers for the past 13 years, but since this afternoon all their servers seems to be down. They are still available & listed on Splatterladder & gametracker, but...
  3. Replies
    3
    Views
    551

    Re: wm_teamvoiceannounce

    Afaik you cannot control the volume of the wav file when using wm_announce.
    However, you could insert multible speakers in your map and broadcast them as global with different volume. With your...
  4. Replies
    3
    Views
    686

    Re: Where is some md3 viewer please

    I'm still using 3dsmax 5 with a free md3 import/ export plugin.
    However, a good ( and free) alternative is Npherno's MD3 tools.
    http://zia.home.xs4all.nl/tutorials/md3viewer_tutorial/

    Edit:...
  5. Thread: Rugen source

    by FireFly
    Replies
    5
    Views
    1,087

    Re: Rugen source

    Very impressive!
    Looking at the screenshots I have the feeling that the map is near finished? How much amount of work (mapping / objectives / scripting) needs to be done before it can be released...
  6. Replies
    23
    Views
    2,445

    Re: New Map will be a Checkpoint style...

    Nice! :)
    Reminds me of the good old rtcw days playing a map called trench toast...

    A checkpoint map: Is that the same as a CTF map?
  7. Replies
    11
    Views
    1,998

    Re: Interview with Marko of MLB-Map Makers

    That would be and excellent idea!
  8. Replies
    76
    Views
    14,072

    Re: Praetoria Mission 3: Supersonic - WIP

    Good to hear that you decided to finish & release the final chapter of Praetoria. Can΄t wait to see some of the new screenshots.

    However.... I also remember that I made silly a deal with you: The...
  9. Replies
    16
    Views
    3,476

    Goodbye!!! A Big Wet Kiss On Your Mouth Inc.

    After nine years of creating maps for w:et I've decided to end my mapping career....

    Creating a map from scratch to finish requires an incredible amount of work, patience, frustration and...
  10. Replies
    40
    Views
    8,870

    Re: Pirates_Final & Source map release

    Tardis created gm, way and goal files for the final version of Pirates, you can get them here: http://trac.assembla.com/omnibot/browser/Enemy-Territory/0.8/et/incomplete_navs/priority_maps
  11. Replies
    2
    Views
    1,609

    Re: GtkRadiant 1.4.0 Problem on Windows 7

    In your Video card settings choose gtkradiant and turn OFF the "threaded optimization" .

    www.wolfplayer.nl/temp/radiant_settings1.jpg
  12. Thread: Hogwarts

    by FireFly
    Replies
    129
    Views
    24,556

    Re: Hogwarts

    I collected some "castle wall" textures for one of my previous map that you are free to use: http://magics-territory.com/et/et_maps/eltz_beta1.rar
  13. Replies
    22
    Views
    4,254

    Re: Mapping Project: Warring Gods

    For a first map it looks very nice, great job !

    However I noticed a major -vis problem: when you are at the allied area the engine also draws the axis part of the map.

    This can easily be...
  14. Replies
    40
    Views
    8,870

    Re: Pirates_Final & Source map release

    Yes, I remember that ifurita had a hard time getting any feedback for a comp map he created. I believe not long after this he left the mapping scene.



    Whoops....Thanks for mentioning- Fixed now...
  15. Replies
    40
    Views
    8,870

    Pirates_Final & Source map release

    After months of testing and tweaking the previous betas I'm happy to release the final version of the Pirates map.
    After 9 years of creating maps for pub play only, this is my first map created for...
  16. Thread: Map prefabs

    by FireFly
    Replies
    9
    Views
    1,630

    Re: Map prefabs

    Yes, everything was made by hand from scratch.


    Go ahead, that's the reason why I released the source file back in 2009. :)

    I still have other source maps and models from my old wolfedit site....
  17. Thread: Map prefabs

    by FireFly
    Replies
    9
    Views
    1,630

    Re: Map prefabs

    I found the file on my HD and uploaded it to my website:

    http://www.wolfplayer.nl/temp/contest_firefly.zip

    http://www.wolfplayer.nl/temp/ct1.jpg http://www.wolfplayer.nl/temp/ct3.jpg
  18. Replies
    14
    Views
    3,496

    Re: Pirates beta Four Release

    Thanks for the feedback Diego.

    For the past week I've been on mcbeth's server and I came to the same conclusion: First part stage of the map is still too easy for the allied team. It usually takes...
  19. Replies
    14
    Views
    3,496

    Re: Pirates beta Four Release

    Let's make a deal: after you released Praetoria Mission 3: Supersonic , I'll start working on a new castle *@%$ sometime map :)
  20. Replies
    14
    Views
    3,496

    Pirates beta Four Release

    I decided to release the beta4 version of my pirates map to public servers:

    This map is part of the last resort mapping contest: The main deadline was supposed to be on june 7th. and the winning...
  21. Replies
    86
    Views
    23,239

    Re: TLR Mapping Contest - 150€ Cashprize

    @macbeth: Thanks for hosting my map on your server. Tomorrow I will release the beta3 version of the map. Whatever the outcome of the contest will be: I intent to release a final version of the...
  22. Replies
    76
    Views
    14,072

    Re: Praetoria Mission 3: Supersonic - WIP

    *Bumpity Bump*

    Looking at the beautiful screenshots posted on august 2010, the map looks very finished to me.

    I was wondering what's the current state of the map? I hope you're planning to...
  23. Replies
    86
    Views
    23,239

    Re: TLR Mapping Contest - 150€ Cashprize

    Thanks for the feedback; I fixed both the axis teamdoors so they will now open correctly in both directions.

    About the mg42: I think the problem might be a clipbrush that I placed to prevent...
  24. Replies
    7
    Views
    1,594

    Re: Tank Tutorial/Prefab??

    2bit has a tanktutorial up on his website: http://www.pythononline.co.uk/et/tutorial38.htm
  25. Replies
    86
    Views
    23,239

    Re: TLR Mapping Contest - 150€ Cashprize

    The new map cup testing this sunday will also be hosted on ETTV.

    Anyone knows the server or it's ip?
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4