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  1. Replies
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    Re: Spawn problem with map script

    In case others are interested, here a tutorial on all sorts of spawn issues

    http://www.thewolfteam.org/cmdownloads/pro-scripting-02-spawn-points/
  2. Thread: ATTENTION!!!!!

    by Teuthis
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    Re: ATTENTION!!!!!

    List of active clans here. Left lower corner of this page shows active clans

    http://www.thewolfteam.org

    And yes, the game is still played and there have been lots of new maps generated the...
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    Re: Door with a button/switch.

    Some tutorials you might find valuable and prefabs:

    http://www.thewolfteam.org/cmdownloads/pro-scripting-17-triggering-events-by-a-button/

    http://www.thewolfteam.org/cmdownloads/fun_button/
    ...
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    Re: Constructible, destructible teamdoor

    You will also find tutorials and prefabs of everything you asked for (voice announcements, teamdoors, constructables etc) here:

    http://www.thewolfteam.org/cmdownloads/
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    Re: New ETPro oldschool server

    Nice to see some server coming back
  6. Thread: ET: Legacy

    by Teuthis
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    93,145

    Re: ET: Legacy

    I am sure a half decend audio neard with a neat computer tool can do magic. New voices would add excitement for sure.
  7. Thread: ET: Legacy

    by Teuthis
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    382
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    93,145

    Re: ET: Legacy

    @kemon. A neat thing beyong higher quality textures and more detailed map optimization would becto give ETL a new set of voice announcements. Remastering the old voice announcements with a new voice...
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    Poll: Re: Who thinks they should remaster ET

    i am pretty sure a remastered ET with fresh engine etc would be a hit and it would not need to be free. ET has become a hit because it is highly customizable. Of course being a free of charge game...
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    Poll: Re: Who thinks they should remaster ET

    Actually there is ET with HD textures (ET Legacy) but a remastered ET, maybe on the UE4 engine, that would be awesome
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    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Very nice that you've worked out a new version kemon. I always liked the map. The map name is debatable, but the map is awesome :)

    Dir wär bestimmt ein gescheiterer Name eingefallen, aber die map...
  11. Thread: Alpha blending

    by Teuthis
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    Re: Alpha blending

    Hi there, the mapping community is still active. An active community is found here

    http://www.thewolfteam.org

    Tutorial on blending with shader from soc here.
    ...
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    Re: [MAP] - River Port B1 - Released

    Very good looking product Sage and Pegasus. Congrats. I love to see folks passionate for making maps. Very well designed map
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    Re: [MAP] Thud in the Sand B2

    Looking good. Will test ASAP
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    Re: invisible items on spec

    That's not possible afaik
  15. Thread: It's time

    by Teuthis
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    Re: It's time

    I think you both have a point. The rightful owners of this RTCW trademark do likely care about 2 points, 1st that nobody makes profit with their trademark and 2nd that nobody ruins the reputation...
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    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Wonderful map. Awesome this map conversion. And I like the shrine to remember a clan member that passed away. Very nice work here, not only from SD but also from you Tardis.

    Knowing that SD...
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    Re: Teamdoors and stuff.

    Why not the following: the door is connected to a button (func_invisible user) which is set per allowteams to axis, so only axis can push and open the door. The door is a script_mover with two sides,...
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    Re: Teamdoors and stuff.

    Will check but have very little time atm. But will check when I got some minutes
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    Re: Teamdoors and stuff.

    Tutorial on accum variables here:

    http://www.thewolfteam.org/cmdownloads/pro-scripting-07-the-accum-variables/

    Btw, what happens if you switsch the setstate commands for the two door parts? Is...
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    Re: Teamdoors and stuff.

    I would work with accum variables here. If your left door is not killed I would use the accum variables to tell the left door to only move if the right door is not killed. Result will be that if the...
  21. Re: #AxE| Clan server up at 144.76.122.34:27432

    Nice to see more clans still being active. We can your clan to our website if you want

    http://www.thewolfteam.org
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    Re: Decompile a .bsp to a .map

    Download this tool and read the readme. I made this tool myself based on a historic tutorial and it works well

    http://www.thewolfteam.org/cmdownloads/decompiler-dat-tool/
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    Re: map release mountain pass beta1

    Good work. Appreciate your enthusiasm to keep this game alive
  24. Thread: It's time

    by Teuthis
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    9,395

    Re: It's time

    Good to see things in motion. Still one foot in the summer gap but I'm slowly back on track.
  25. Thread: ET: Legacy

    by Teuthis
    Replies
    382
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    93,145

    Re: ET: Legacy

    Looks stunning
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