Search:

Type: Posts; User: ]UBC[ McNite

Page 1 of 20 1 2 3 4

Search: Search took 0.03 seconds.

  1. Replies
    193
    Views
    24,566

    Re: UBC = epic fail.

    Just a note on this...

    ]UBC[ server policy
    As for our server policy, which is: ZERO TOLERANCE and "we kick xp-whores and morons". You can read this in the server loading pic, and on banners on...
  2. Replies
    5
    Views
    1,049

    Re: Free terrain making program

    Get EasyGen for a start, there are some good tutorials on it available too, especially for getting nice terrain from a heightmap. You ll want to modify your terrain by hand afterwards anyways though.
  3. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    No, I don't have that much free time at my hands... and since I don't get paid for it...
  4. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    Carnage is right, for purely visual reasons changes are not needed.

    Only if gameplay would be improved its necessary to do something. The ETPro-mapscripts available already deal with the room at...
  5. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    Again thx for all the nice words.

    Firefly: hit me up if you need playtesting and feedback.

    Carnage: How about creating some models for the map you d normally do with brushwork, and implement...
  6. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    Exactly, but there is no model with the ladder texture applied to it in ET afaik... BUT if there was a flat model, you could use a shaderflush on that texture...
  7. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    Bo, you can try a call for suggestions for a Warbell_TE on crossfire, but don't be disappointed when I won't like the suggestions.

    When I created Warbell, I was in touch with Der'Saidin from the...
  8. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    Thanks for all the feedback, guys. Looking at what you all wrote there seems no need for changes. That s nice to hear, because it means my map turned out well balanced too :-)

    @ mapscripts: iirc,...
  9. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    Hi Null, nice 2 see u around :-)

    I like both visual feedback ideas, was actually thinking of how to do the ray thing with a realistic effect.
    The light on the antenna could be done with a...
  10. Replies
    44
    Views
    5,817

    Re: Warbell Redux - call for suggestions

    More pics:

    Abbey Main Hall looking towards the entrance room of the Inner Sanctum
    http://www.ubcclan.com/forum/pics/warbell_release04.jpg

    In the crypts... here be MONSTERS (no kidding) (and...
  11. Replies
    44
    Views
    5,817

    Warbell Redux - call for suggestions

    Hi guys,

    its been a bit boring without mapping lately and since QW doesn't offer the fun it promised, I thought of improving Warbell.
    Since Warbell has been running on a lot of servers, there...
  12. Replies
    3
    Views
    789

    Try compiling a map without VIS, and you ll hear...

    Try compiling a map without VIS, and you ll hear your sound outside of buildings which you won't hear with a proper VIS compile, exactly as you describe. You need to have a proper VIS compile, not...
  13. Replies
    5
    Views
    1,141

    Yepp I think you should go for EasyGen since you...

    Yepp I think you should go for EasyGen since you already have a greyscale heightmap. EasyGen does the shaders automatically too, and you can easily change your terrain textures via editing the...
  14. Replies
    6
    Views
    2,146

    That s right. But why go by foot if you can drive...

    That s right. But why go by foot if you can drive a ferrari?

    I loved that i was able to change compile settings in seconds, or just have a quick compile without LIGHT stage, etc etc... total...
  15. Replies
    6
    Views
    2,146

    If you want to avoid ANY problems with .bats...

    If you want to avoid ANY problems with .bats whatsoever, get yourself a compile-frontend. I recommend Q3map2build by bobdev (search for it on the forum, there are lots of posts). Its simply perfect.
  16. Replies
    8
    Views
    1,626

    You could also set a wait parameter, so the mine...

    You could also set a wait parameter, so the mine is active only every XX seconds. If a player runs over it before its set back to active, it doesnt trigger. Should stop ppl from figuring out where...
  17. Replies
    8
    Views
    1,626

    Use an explosion sound too :D

    Use an explosion sound too :D
  18. Replies
    10
    Views
    2,021

    Just make sure that players will not be able to...

    Just make sure that players will not be able to look down there, use some wall/rock/etc, then everything is fine. That effect always happens when you look down to the bottom of a skybox, so its...
  19. Replies
    6
    Views
    1,777

    What mrfin said is one option, but could result...

    What mrfin said is one option, but could result in real large skyboxes = not good for performance sometimes.

    My approach on TheRiver II Redux: the color of your skybox walls have exactly the same...
  20. First: dont compile with radiant. Get Q3map2build...

    First: dont compile with radiant. Get Q3map2build or any other nice frontend. (use search about q3map2build, there are some posts on it)

    As for compile options:
    BSP -meta -v
    VIS -v
    LIGHT -v...
  21. Magic contact me I can help you.

    Magic contact me I can help you.
  22. Check out Warbell for a working candle shader. On...

    Check out Warbell for a working candle shader. On some servers or with certain client settings the flame is not animated though, but its not the shaders fault.
  23. Replies
    5
    Views
    1,392

    Yepp u need to be more precise on what you are...

    Yepp u need to be more precise on what you are looking for. The fading horizon in the distance is done with a fog set in the worldspawn that has a very high farplanedist and probably no fogclip.
    ...
  24. Replies
    3
    Views
    1,840

    Good luck. Now that QW is about to get released...

    Good luck. Now that QW is about to get released the ET comp community at xfire realizes that mappers are important... funny.
  25. Replies
    4
    Views
    1,257

    If you ll use a lot of the smoke entities in an...

    If you ll use a lot of the smoke entities in an open area it will kill your performance imo. The question is whether the players will run around in the crashing waves or whether it will only be an...
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4