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  1. Re: Yo mappers, Question: _foghull what is it and what is it supposed todo!!

    found it
    http://q3map2.robotrenegade.com/docs/shader_manual/foghull.html
  2. Yo mappers, Question: _foghull what is it and what is it supposed todo!!

    hey I stumbled over this on chrucker's site:

    _foghull Shader to use for "fog hull." Foghull shader should be a sky shader. Omit the "textures/" prefix.

    what does it do?
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    Re: map competiton with prizes!!

    First Winner 50€ Steam Gift Card
    Second Winner 20€ Steam Gift Card
    Third Winner 1,000 TrackBasePoints, equivalent to 10€ or 1 month of Premium Membership @ TrackBase
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    map competiton with prizes!!

    http://contest.trackbase.net/
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    Re: MDM File Format Documentation

    fantastic work man!!
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    Re: MDM File Format Documentation

    awesome acQu, will it be importer and exporter?
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    Re: Gray screen of death...

    you could also try:
    https://www.etlegacy.com/download
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    Re: Gray screen of death...

    what OS? Windows 10?
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    Re: MDM File Format Documentation

    Btw, tried at the blenderforums and asked for help:
    https://blenderartists.org/forum/showthread.php?416335-Wonder-if-any-python-coder-would-take-on-a-challenge
    but its just like other forums...
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    Re: MDM File Format Documentation

    acQu, get yourself discord and join thewolfteam.. think I dropped a blender model of the player there
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    Re: Nobody to get rid of bots here?

    http://www.itjungles.com/how-to-enable-vbulletin-recaptcha-to-prevent-spam.html
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    Poll: Re: Who thinks they should remaster ET

    dosen't people still get it? remastering is what we do over at https://www.etlegacy.com/
  13. Re: Artist looking for help when creating a new TC

    also:
    http://pages.videotron.com/browser/
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    Re: [MAP] Thud in the Sand B2

    looks great!
  15. Re: Artist looking for help when creating a new TC

    Hello vellis, new 3d artist are always welcome :)
    well, the source uses .MDM models and to deal with that you need special programs like lightray 3d that doesnt exist anymore, or atleast I cant find...
  16. Thread: It's time

    by twt_thunder
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    11,134

    Re: It's time

    well to let you all know, mapobjects are replaced..
    But I am still bughunting and will be a little while before any release
  17. Thread: It's time

    by twt_thunder
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    Re: It's time

    Guess someone really blow up the tank :D

    no I just had some tags the wrong way :)
  18. Thread: It's time

    by twt_thunder
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    Re: It's time

    when things dont goes as espected....

    http://www.thewolfteam.org/wp-content/uploads/2016/10/bad_day.png
  19. Re: Queston to SplashDamage regarding the Blitz

    http://thisrecording.com/storage/owen1.gif?__SQUARESPACE_CACHEVERSION=1251840900439
    here you go Kemon!!! jeez why do I need to be so stupid...
  20. Queston to SplashDamage regarding the Blitz

    Hey SD developers, well actually to the ones of you who created ET.
    I am working on replacing wolfenstein models, and I wonder about the MM model there? you allready have three other models where...
  21. Thread: It's time

    by twt_thunder
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    Re: It's time

    Really warms a ET heart when more people seems to join the development.. this is really great :) ...
    too bad the older modders wont join in :(
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    Re: GtkRadiant 1.6.5

    https://github.com/TTimo/GtkRadiant/milestone/3?closed=1
  23. Thread: Question..

    by twt_thunder
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    Re: Question..

    https://www.etlegacy.com/
  24. Thread: It's time

    by twt_thunder
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    Re: It's time

    Return to castle Legacy?
  25. Thread: Wolf: MP

    by twt_thunder
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    Re: Wolf: MP

    Depending a bit on renderer 2... seems like my computer have problems with it when we put in new textures and models..
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