Search:

Type: Posts; User: Detoeni

Page 1 of 18 1 2 3 4

Search: Search took 0.01 seconds.

  1. Replies
    21
    Views
    4,923

    Re: GtkRadiant 1.6.4 Released

    not in radiant but....
    http://www.bpeers.com/software/q3ase/
  2. Thread: ET: Legacy

    by Detoeni
    Replies
    378
    Views
    89,110

    Re: ET: Legacy

    Nice work!
    Very impressed with what you've done.

    Dt
  3. Replies
    8
    Views
    1,796

    Re: texture gradient transparency

    ello,
    I'm a bit rusty at this, but at a glance your taking your source and adding to it "blendFunc GL_SRC_ALPHA GL_ONE"
    for the effect your after *i think* you should be using a filter.
  4. Thread: Texture door

    by Detoeni
    Replies
    8
    Views
    1,288

    Re: Texture door

    never do this, you will cause a conflict for every map using this texture.
    Make your own shader, it ant rocket science.
  5. Replies
    46
    Views
    3,333

    Re: Easygen problem

    ok thats a start.
    "C:/Users/Robert/Desktop/terrain.map" - not a valid path, needs to be in "..Enemy Territory/etmain/maps/mymap.map"
    entering scripts/shaderlist.txt (2) - remove custom paks from...
  6. Replies
    46
    Views
    3,333

    Re: Easygen problem

    compile log would help alot as without it we cant see where the compile goes wrong, also the contents of your world spawn would be usefull as some easygen's dump stuff in there that dont help (first...
  7. Replies
    8
    Views
    1,769

    Re: (Models) map-ase

    theres a size limit of 1024 units from origin for md3's to work, although normaly when your models too big it just gets scrunched up into the max size...

    also one of the 1.13.*something* radiant...
  8. Replies
    5
    Views
    769

    Re: Skybox shader question

    you should be using q3map_sunExt now-a-days...
  9. Replies
    6
    Views
    1,130

    Re: importing model problems

    can be easly fixed with NPherno's md3 compiler if you dont have modeling software to hand
    http://www.quakeunity.com/file=481
  10. Replies
    4
    Views
    712

    Re: New Golden Eye Game

    no need to bring it out on all platforms when this does it so much better...
    http://www.moddb.com/mods/goldeneye-source
  11. Thread: ASE Models

    by Detoeni
    Replies
    2
    Views
    657

    Re: ASE Models

    Your whole map can be one masive ase if you want, but it is more than likely going to compile with errors or not at all (as you'v found).
    I'v never had a problem from lots of small ase's in a level,...
  12. Replies
    4
    Views
    1,082

    Re: Detoeni's Website

    Yep, hosts killed off the site.
    If you are after any of me map or models, all of them can be found here (models are under prefabs):
    http://www.wolfmap.de/
    Copies of the tutorials can be found at...
  13. Replies
    66
    Views
    10,116

    Re: Castle Eltz Beta1 Release

    One of the best looking maps I'v seen in donkeys years. Hats of to yer mate.

    You might want to have a run round with "/r_clear 1", it shows a few small things you might want to fix.
    ;)
  14. Replies
    3
    Views
    710

    Re: Tweak Lightmaps?

    It was a blended overlay, terrain in rtcw sp and mp was vertex lit, not lightmapped.
  15. Replies
    53
    Views
    5,021

    Re: Dead Allied Soldier Models

    in Main/mp_pak0.pk3/models/player/multi are the mp md3 player models. If you look at the wolfanim.cfg it lists all the anims (deaths are at the top of the list). If you move the model and skins...
  16. Replies
    21
    Views
    2,442

    Re: Terrain too dark

    just strip the terrain out and stick it a box, should compile in next to no time.

    @OP - seach for hull caulk in this forum and here:
    http://www.surfacegroup.org/forums/

    If you want to make...
  17. Replies
    53
    Views
    5,021

    Re: Dead Allied Soldier Models

    This is just off the top of me head, bear in mind I'v not worked with the engine in more than a few years, so I might be way off the mark.
    There is the dead agent from the first mission, but i think...
  18. Replies
    27
    Views
    2,977

    Re: Ai getting stuck on stairs

    Did you add your shader name to the shaderlist.txt?

    You might want to read through the shader manual, it should be in the main radiant folder (not the one under RTCW) and will tell you most of...
  19. Replies
    27
    Views
    2,977

    Re: Ai getting stuck on stairs

    yep thats the problem. There was a change of use for one of the surface flags in q3map2, to fix this you need to make a new shader with the new surface flag.
    Use some thing like this:
    ...
  20. Replies
    27
    Views
    2,977

    Re: Ai getting stuck on stairs

    http://www.splashdamage.com/forums/showthread.php?t=2729&highlight=playerslick
  21. Replies
    45
    Views
    4,064

    Re: Map won't compile lights

    also compile in a clean install of ET with no custom maps. Your log shows q3map2 is trying to read from 6 shader lists, never a good thing.
  22. Replies
    13
    Views
    1,336

    Re: Shader question

    umm... he did.
    its at the top of his post.
    Although its a jpg texture, you still list it as tga in the shader

    edit: o wait its 256x512 pic, doh. just crop it to the size you need.
  23. Replies
    8
    Views
    1,961

    Re: Smoothing issues with misc_model terrain

    I've come across this before, I wanted to model vertical cliffs into W:ET map and thought ase would be the way to go. As you have seen it don't quite work right. Even when using every shader trick in...
  24. Replies
    5
    Views
    1,064

    Re: making/editing terrain/brushes by hand ?

    In 1.4 select a few brushes that this has been done to. Set your grid size to 8, Ctrl+s just incase a brush collapes, hit v to move to vert mode, Ctrl+g will snap all verts back to the grid, run...
  25. Replies
    20
    Views
    1,766

    Re: Bumpmapping textures ?

    that should be q3map_lightmapsamplesize 1

    I realy got to get that tutorial fixed some day :/

    Have a look at this thread
    http://www.splashdamage.com/forums/showthread.php?t=20378&highlight=bump...
Results 1 to 25 of 444
Page 1 of 18 1 2 3 4