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  1. Replies
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    Re: Map WIP: S&M is back with Greece setting!

    I remember testing this map on Wolf:MP in early days... This map is older than your children! :D
  2. Thread: ET: Legacy

    by BackSnip3
    Replies
    347
    Views
    72,546

    Re: ET: Legacy

    Voted for ET:Legacy!
  3. Thread: Wolf: MP

    by BackSnip3
    Replies
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    86,190

    Re: Wolf: MP

    @N3rwitZ, Pegazus dropped the team and hasn't shown sign of life for quite some time. We haven't officially cancelled the project even though I hardly see it getting released in this century at this...
  4. Thread: It's time

    by BackSnip3
    Replies
    73
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    7,199

    Re: It's time

    If you read this in between the lines, you'll see that GitHub has a limit of 1GB for a normal project. Normally it is very hard to reach 1 GB with pure text files so that makes sense.
    Also if you...
  5. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    7,199

    Re: It's time

    Nothing there :
    https://gitlab.com/wolfenstein-legacy/rtcw-legacy/tree/master

    EDIT : oooh you've made branches
  6. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    7,199

    Re: It's time

    Yes but you need to reupload these assets on the repo. You haven't pushed your commits to the repo yet as you can see here :
    https://gitlab.com/wolfenstein-legacy/et-legacy/commits/master
    I hope...
  7. Thread: It's time

    by BackSnip3
    Replies
    73
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    7,199

    Re: It's time

    Hi again, sorry for spamming but I made an initial wiki page for new members to get started cloning the repo without forking or messing it up....
  8. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    7,199

    Re: It's time

    You have forked the rtcw-legacy project yesterday. I gave you access to the original project in the meantime. So you can instead configure your git client to use the original repository. If you keep...
  9. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    7,199

    Re: It's time

    Weird because you're received all the emails as well.

    Please everyone join the group "wolfenstein-legacy" and not the subprojects like et-legacy. If you join the group I think you'll have access...
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    Re: Game still alive?

    I gotta agree the codebase is messy, having battled with the SDK source...
  11. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    7,199

    Re: It's time

    After researching on the web, people on forums have mainly said that it's better to keep the assets in a standard vcs like Git.
    So you could use GitHub LFS, it's not free unfortunately, but it...
  12. Thread: It's time

    by BackSnip3
    Replies
    73
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    7,199

    Re: It's time

    Good post Thunder! Nice to see you guys are so determined. Just wanted to mention that your URL for the IRC is broken, there is twice http:// in the link. :)

    Also, I'm still working on Wolf:MP...
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    Re: Game still alive?

    Omagad I just did
  14. Replies
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    3,275

    Re: Game still alive?

    TAW clan plays regularly on planned events like every Thursday/Sunday. Get in touch with Chronicler if u wanna play.
  15. Thread: Wolf: MP

    by BackSnip3
    Replies
    391
    Views
    86,190

    Re: Wolf: MP

    We're getting inspiration from the nice "Wulfsburg" map from the last Wolfenstein game (The Old Blood). We're aiming at making some real eye candy for you folks!
    Battery map will be released for...
  16. Thread: Wolf: MP

    by BackSnip3
    Replies
    391
    Views
    86,190

    Re: Wolf: MP

    The Battery map will soon be in a playable state. For now it will work with vanilla ETQW without any new mod features. We'll come back here to bring the good news! For the rest of the features, there...
  17. Thread: Wolf: MP

    by BackSnip3
    Replies
    391
    Views
    86,190

    Re: Wolf: MP

    Well so do I (3D modeling). I have a bit of C++ knowledge, but not really enough for a big codebase like ETQW.
    ETQW contains a lot of broken physics code, I guess they just didn't have enough time...
  18. Thread: Wolf: MP

    by BackSnip3
    Replies
    391
    Views
    86,190

    Re: Wolf: MP

    It is not that easy. You need to modify source code to create ragdoll when player dies. I haven't done it yet. You can however spawn some random ragdolls in the map.
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    Re: Wolf: MP - Open Call for Prop Models

    Hey Pegazus! Please PM your email address right now! :P
  20. Replies
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    Re: Wolf: MP - Open Call for Prop Models

    @thunder that's great info and the Crazybump thing is so easy, a lot of people tend to do that!
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    Re: Wolf: MP - Open Call for Prop Models

    Here some help for your decision.

    https://www.youtube.com/watch?v=x5Q6-wMx-K8
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    Re: Wolf: MP - Open Call for Prop Models

    Looks okay to me! For static model you have to use ASE, OBJ or LWO. I recommend LWO because that's what's used everywhere in the game.
  23. Re: Compiling and modifying the SDK source code on Windows

    See here you shouldn't have 6.0A installed. Do you have VS2008 installed on your PC?
    Try deleting 6.0A folder in Microsoft SDKs/Windows
  24. Re: Compiling and modifying the SDK source code on Windows

    What did you do?? Please follow all steps of tutorial, I don't think I ever said to install platform SDK in a 6.0A folder!
    We only create a registry key called Windows/6.0A because it doesn't work...
  25. Re: Compiling and modifying the SDK source code on Windows

    Ok that's a lot better. Now it just doesn't find your windows SDK. Please double check your registry keys. You can look in the files I gave you, to see which registry path it is looking for. Please...
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