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Type: Posts; User: ikanatto

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    Sticky: I think that mdx exporter you found is to deal...

    I think that mdx exporter you found is to deal with the Kingpin's model format. isn't it?

    I have marged mdm and mdx into mds, then loaded it to Max with mds importer by Chris Cookson.
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    Sticky: Upcoming new version of LightRay3D seems to have...

    Upcoming new version of LightRay3D seems to have a plugin to import and export mdm/mdx.

    http://www.sxcreations.com/phpBB2/viewtopic.php?t=771

    Anyway I have never used LightRay3D , does anyone...
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    Sticky: I have exported mds successfully with following...

    I have exported mds successfully with following pants tutorial and it worked in RtCW.
    There are some tips, but we can surely export mds.:)
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    Sticky: Oooh Really? I have tested some mds in ET, but...

    Oooh Really?

    I have tested some mds in ET, but they didnt work but crush my ET.
    I had changed .char, .anim, .skin for mds... but some description were not suitable for mds system but mdm and mdx...
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    Sticky: I can not tell what is preventing Splash Damage...

    I can not tell what is preventing Splash Damage from releasing the new buildmds,
    but it is needed for all who want to make a special mod or some player models.
    However not for private using, but...
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    Sticky: I think its impossible, though I have not tested...

    I think its impossible, though I have not tested it sorry. :eek:
    I presume that .skl exporter uses the biped models to recognize where bones are and which bone vertices belong to.
    So exporting...
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