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Type: Posts; User: nUllSkillZ

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    Sticky: Re: Player Models Documentation

    Level Of Detail

    Some of the models (md3) exist in two or three variations.
    If a player is farer away a the model with less triangles is used.
    Not sure where the border is.
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    Sticky: Please read PM.

    Please read PM.
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    Sticky: It's in the source code. You should have...

    It's in the source code.

    You should have opened a new thread.
    As this one is concerning the player models.
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    Sticky: For skins you don't need lightray. Have a look...

    For skins you don't need lightray.
    Have a look at the "models/players"-subfolders.
    You will need a graphicprogram to change the skins.
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    Sticky: Lightray3d can im- and export player models and...

    Lightray3d can im- and export player models and animations
    http://www.sxcreations.com/lr3d/lightray3d.php

    And there's another way using ikanatto's tools....
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    Sticky: Arghh, the id site links to the service at...

    Arghh, the id site links to the service at Activision. :huh: :(
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    Sticky: I've asked Activision for the tool: I got...

    I've asked Activision for the tool:


    I got this as response:


    May be I was on the wrong site.

    So who's responsible for the modding tools then (if not activision)?
    I guess id?
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    Sticky: I think TCE has bought a version of lightray. So...

    I think TCE has bought a version of lightray.
    So I think they can be asked if the exporter is working or not.
    http://www.truecombat.com/intro.php
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    Sticky: I've just sent an email to Activision (support on...

    I've just sent an email to Activision (support on the german website) to ask them if and when the release of the SDKfinal will take place.
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    Sticky: Have found this in the forums (4th post of this...

    Have found this in the forums (4th post of this thread by sock):
    http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=8086
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