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    Re: [MAP] Arta B1 - Released

    :D


    I just gave the map a test-run. The objectives are nice and I'm very fond of how the story evolves.
    The river certainly is something new. At least I don't know of a map that uses a river in...
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    Re: [MAP] Arta B1 - Released

    How nice. Always great to see you guys releasing maps. I definitely agree with WuTangH, very nice bunker atmosphere.
    I'll give it a test run in the coming days.
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    SAVE/LOAD Re: Demoted for losing 5v3...

    Then a team of 5 could always rotate the duty of leaving/throwing the game between the members, overall resulting in only 1/5th of the necessary rank reduction.
    Basically, all games with a ranked...
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    SAVE/LOAD Re: Demoted for losing 5v3...

    No, you shouldn't. But setting a system in place that prevents your rating from going down in such a situation means, that whenever a game is going poorly for a team, people will simply disconnect,...
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    Re: MDM File Format Documentation

    Yes! Seriously, a working blender importer AND exporter for playermodels is incredibly huge for ET and RtCW.
    The problem with creating completely new playermodels is, that they require animations as...
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    Re: MDM File Format Documentation

    Good lord, this is pure gold!
    This is one of the biggest things that have been missing for community modding since the release of RtCW.

    Thank you so much for your efforts and time you put into...
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    Re: [New MAP in dev] - Alba Carolina Stronghold

    Hi there,

    if you feel motivated to really work on the map, why not sign up for the mapping competition that has been announced over here? The more participants, the merrier the outcome.

    Give it...
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    Re: [MAP] Blackmoon Raid b1

    Congratulations on release.
    2-3 months for a map, that is a good time.
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    Re: [New MAP in dev] - Alba Carolina Stronghold

    Seems like a nice idea for a map setting. So far you also did a great job with replicating the reference images.
    Good luck with the mapping process.

    Looking forward to updates
  10. Thread: RTCW: Source

    by KeMoN
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    Re: RTCW: Source

    Hello there supra36,

    sounds like a wonderful plan. I'd be careful when it comes to using the "Wolfenstein" name and also the music is also protected by the original license, just like the rest of...
  11. Thread: ET: Legacy

    by KeMoN
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    108,369

    Re: ET: Legacy

    Small update to let you know that there is still active development on maps. After Frostbite, by Moonkey, we have Bergen, by Detoeni.
    Below are 4 sneak-peeks of the first test compile of the...
  12. Thread: ET: Legacy

    by KeMoN
    Replies
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    108,369

    Re: ET: Legacy

    Glad to hear that.
    If you need any support or just want to join the ET community on Discord, we'd love to have you.
    https://discordapp.com/invite/UBAZFys
  13. Thread: ET: Legacy

    by KeMoN
    Replies
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    108,369

    Re: ET: Legacy

    The new weapon models are supposed to be in .iqm, so no, we won't be using the vanilla animation system.
  14. Thread: ET: Legacy

    by KeMoN
    Replies
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    108,369

    Re: ET: Legacy

    We are happy to announce two new collaborations, both regarding new weapon models for ET: Legacy.

    InspirationTuts kindly offered to create new high quality weapons as part of the graphics overhaul...
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    Re: Different servers for ET:Legacy

    Hi,

    Legacy and ET share the same serverlist. Except for etpro servers you can connect to basically all servers using a Legacy client.
    So if you want to connect to any of the more popular servers...
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    Re: Are you on discord?

    Like stealth said, there is a Legacy Discord, but the discussion is not limited to the Legacy client. We would love to have you.
    Here's the link.

    My personal username is kemon#3871

    //EDIT:
    If...
  17. Thread: ET: Legacy

    by KeMoN
    Replies
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    108,369

    Re: ET: Legacy

    Domagoj, if you have some spare time and motivation, could you compile a list of what exactly it is you think needs work in Radar?
    We'd be happy to have a look at it.
  18. Thread: ET: Legacy

    by KeMoN
    Replies
    397
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    108,369

    Re: ET: Legacy

    You can expect other maps being rebooted as well, yes. Currently being worked on are Bergen by Detoeni, Würzburg Radar and Adlernest.
    We have one mapper dedicated for each port, so it will take some...
  19. Thread: ET: Legacy

    by KeMoN
    Replies
    397
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    108,369

    Re: ET: Legacy

    Just a quick heads-up everyone, there now is omnibot support specifically for Frostbite v4.
    A big thank you to Native12 for taking care of the bot support.

    Forum thread:...
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    Re: Blender MDC Import/Export Addon

    Oh, that's wonderful! Thank you for sharing your work.
    This should come in very handy.
  21. Thread: No Servers found

    by KeMoN
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    Re: No Servers found

    Generally, I support the argument to install ET: Legacy, but this should be fixable... The only not-fixable issue would be if the id masterserver is down again. However, I have not received any...
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    Re: "The Bridge of Remagen" Beta Shots!

    Wait, is that an official source release of Remagen? That's amazing! Thank you very much.

    Regarding your question, there is a nice tutorial on katsbits on how to convert .map to .ase.
    If you do...
  23. Thread: Dingenskirchen

    by KeMoN
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    Re: Dingenskirchen

    Hello melc_av,

    Thank you for your interest in the map. The "other guy" you mentioned is phisherman.
    After releasing beta 1 we also included this note regarding a coop version:


    So far, this...
  24. Thread: ET: Legacy

    by KeMoN
    Replies
    397
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    108,369

    Re: ET: Legacy

    http://media.moddb.com/images/members/1/384/383960/title.png
    ETL Frostbite v4
    ----- Reboot of the original Frostbite by Moonkey-----
    << 15 This game has seen many years go by and is yet...
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    Re: maseter server list down

    Glad everything is working for you. I hope you have a great time playing.

    Cheers
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