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Type: Posts; User: Teuthis

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    Re: Where to find SDK?

    Watching this video brings up some very historic memories about my first steps with the radiant. Back then it came along with the RTCW game of the year edition. Jesus this has been ages ago :)
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    Re: Spawn problem with map script

    In case others are interested, here a tutorial on all sorts of spawn issues

    http://www.thewolfteam.org/cmdownloads/pro-scripting-02-spawn-points/
  3. Thread: ATTENTION!!!!!

    by Teuthis
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    Re: ATTENTION!!!!!

    List of active clans here. Left lower corner of this page shows active clans

    http://www.thewolfteam.org

    And yes, the game is still played and there have been lots of new maps generated the...
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    Re: Door with a button/switch.

    Some tutorials you might find valuable and prefabs:

    http://www.thewolfteam.org/cmdownloads/pro-scripting-17-triggering-events-by-a-button/

    http://www.thewolfteam.org/cmdownloads/fun_button/
    ...
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    Re: Constructible, destructible teamdoor

    You will also find tutorials and prefabs of everything you asked for (voice announcements, teamdoors, constructables etc) here:

    http://www.thewolfteam.org/cmdownloads/
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    Re: New ETPro oldschool server

    Nice to see some server coming back
  7. Thread: ET: Legacy

    by Teuthis
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    Re: ET: Legacy

    I am sure a half decend audio neard with a neat computer tool can do magic. New voices would add excitement for sure.
  8. Thread: ET: Legacy

    by Teuthis
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    102,578

    Re: ET: Legacy

    @kemon. A neat thing beyong higher quality textures and more detailed map optimization would becto give ETL a new set of voice announcements. Remastering the old voice announcements with a new voice...
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    Poll: Re: Who thinks they should remaster ET

    i am pretty sure a remastered ET with fresh engine etc would be a hit and it would not need to be free. ET has become a hit because it is highly customizable. Of course being a free of charge game...
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    Poll: Re: Who thinks they should remaster ET

    Actually there is ET with HD textures (ET Legacy) but a remastered ET, maybe on the UE4 engine, that would be awesome
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    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Very nice that you've worked out a new version kemon. I always liked the map. The map name is debatable, but the map is awesome :)

    Dir wär bestimmt ein gescheiterer Name eingefallen, aber die map...
  12. Thread: Alpha blending

    by Teuthis
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    Re: Alpha blending

    Hi there, the mapping community is still active. An active community is found here

    http://www.thewolfteam.org

    Tutorial on blending with shader from soc here.
    ...
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    Re: [MAP] - River Port B1 - Released

    Very good looking product Sage and Pegasus. Congrats. I love to see folks passionate for making maps. Very well designed map
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    Re: [MAP] Thud in the Sand B2

    Looking good. Will test ASAP
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    Re: invisible items on spec

    That's not possible afaik
  16. Thread: It's time

    by Teuthis
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    Re: It's time

    I think you both have a point. The rightful owners of this RTCW trademark do likely care about 2 points, 1st that nobody makes profit with their trademark and 2nd that nobody ruins the reputation...
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    Re: [MAP] (Bramburg)- Dam Revenge V2 - Released

    Wonderful map. Awesome this map conversion. And I like the shrine to remember a clan member that passed away. Very nice work here, not only from SD but also from you Tardis.

    Knowing that SD...
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    Re: Teamdoors and stuff.

    Why not the following: the door is connected to a button (func_invisible user) which is set per allowteams to axis, so only axis can push and open the door. The door is a script_mover with two sides,...
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    Re: Teamdoors and stuff.

    Will check but have very little time atm. But will check when I got some minutes
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    Re: Teamdoors and stuff.

    Tutorial on accum variables here:

    http://www.thewolfteam.org/cmdownloads/pro-scripting-07-the-accum-variables/

    Btw, what happens if you switsch the setstate commands for the two door parts? Is...
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    Re: Teamdoors and stuff.

    I would work with accum variables here. If your left door is not killed I would use the accum variables to tell the left door to only move if the right door is not killed. Result will be that if the...
  22. Re: #AxE| Clan server up at 144.76.122.34:27432

    Nice to see more clans still being active. We can your clan to our website if you want

    http://www.thewolfteam.org
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    Re: Decompile a .bsp to a .map

    Download this tool and read the readme. I made this tool myself based on a historic tutorial and it works well

    http://www.thewolfteam.org/cmdownloads/decompiler-dat-tool/
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    Re: map release mountain pass beta1

    Good work. Appreciate your enthusiasm to keep this game alive
  25. Thread: It's time

    by Teuthis
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    Re: It's time

    Good to see things in motion. Still one foot in the summer gap but I'm slowly back on track.
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