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Type: Posts; User: -SSF-Sage

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    Re: Blender MDC Import/Export Addon

    Very useful! Thank you!
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    Re: [MAP RELEASE] Dingenskirchen - a tribute

    Well done! Congratulations on the release! I have enjoyed playing beta 1 and looking from the screenshots I will enjoy beta 2 aswell. Very well made map.
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    Re: [MAP] - River Port B1 - Released

    Thank you very much guys for the nice words! :tongue:
  4. Thread: ET: Legacy

    by -SSF-Sage
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    Re: ET: Legacy

    Voted, amazing work! :)
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    Re: [MAP] Thud in the Sand B2

    Oh noes. Nvm it was old version. Sometimes I should read before posting. Great to have new ones!
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    Re: [MAP] Thud in the Sand B2

    Thanks Wutangh! It is a good looking and fun playing map! Seemed well balanced and logical. I hope the bot files are updated soon, so we can see it in full potential.
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    Re: [New Map Release] - Western Beta 1

    Alright, thanks for the clarification. With that I don't think the caves suit at all. They would act as a death trap. So I will let it be. Thank you!
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    Re: Map WIP: S&M is back with Greece setting!

    Good that you found a temporary fix. I will supply a proper LMS mode script with next release. :cool:
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    Re: [New Map Release] - Western Beta 1

    Yes, but I can grant access to the non trickjump part of the caves if you want? That is fairly small cave part. I have never played LMS so I don't really know best options. I think I should do that.
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    Re: Map WIP: S&M is back with Greece setting!

    It is quite funny that I never really thought people play LMS so I never tried it.

    Killing. Maybe these are the spots where tank shoots near the Palace gates (palace_wall_hurt and...
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    Re: [MAP] - River Port B1 - Released

    Thanks guys for the nice words! It warms our hearts.



    You would be surprised about the activity that goes below surface. ;)

    Glad you remember the Kerkyra. We are planning to release it soon...
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    Re: Map WIP: S&M is back with Greece setting!

    The FP4 version is almost identical to the upcoming beta 1 release version. Everything is fully functional and in place. We are planning to release this within a month.

    This map has no LMS mode...
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    Re: [New Map Release] - Western Beta 1

    Hey! The Caves are blocked in LMS mode to prevent hiding there. In all other modes you can get down there from an open pit or from the hanging spot hatch floor. You are the very first to comment on...
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    [MAP] - River Port B1 - Released

    Hey!

    A new map by SM-Mapping - Sage and Pegazus!

    After over a year of testing and balancing the map it is time to release this exciting map! The map download includes advanced omnibot...
  15. Thread: It's time

    by -SSF-Sage
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    Re: It's time

    Inspiring words! I am glad to see you joining forces! I think it is a very good idea. :tongue: This will benefit all projects that may share the assets. After all it is a huge part of the work. I...
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    Re: Jaymod source code released!

    Excellent! Big thanks to all the amazing work on the mod and good luck to the future challenges! I am sure all mods can find useful bits from this code!
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    Re: GtkRadiant 1.6.4 Released

    Half of the tweaks in shaders can be tested without recompiling, even without closing ET. Just minimise ET, make change to shader, save, open ET, do /vid_restart and be done.
    Same goes to...
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    Re: [MAP] Thud in the Sand

    Here is a tutorial about this subject (and other optimisation too)

    https://dev.etlegacy.com/projects/etlegacy/wiki/Mapping_and_Textures#Mapping-and-Textures-map-makersrsquo-page

    Keyword:...
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    Re: [MAP] Thud in the Sand

    This looks like a nice project! I like the environment and nice small ideas you got. Also the outside has it's own special look that seems fresh and nice. Congratulations on the first release and...
  20. Thread: Raid final

    by -SSF-Sage
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    Re: Raid final

    It's great to see such an old project get finished! As a player I want to thank you for your massive effort to finally getting it done and shared! As a fellow mapper I must show appreciation towards...
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    Re: Commandmap icons

    With photoshop CS3 do this:

    Create an image size of 64x64, 64x128, 128x128. etc. (I find 128x128 best quality vs cost)

    Make your actual icon (I usually take a screenshot in GTK), add black...
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    Re: Convoy of Script movers?

    It is possible indeed by multiple ways. But if the convoy is moving togethor, why can you not just have one with a regular tank script and other just follow it? It might not really be needed to make...
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    Poll: Re: Next map project

    Ah this is an excellent idea! Did not think about you would blow the houses (which is awsome enough already).
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    Poll: Re: Next map project

    The Tortuga seems like too good idea to ignore! :tongue:

    Out of curiosity what kind of randomness are we talking about? I know the possibilities script wise, but how would they turn into a map?...
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    Re: Release - SP Capuzzo - 3 maps

    Well I have started porting the first map back to SP world today. I managed to do it, but meanwhile at it, it is hard to resist adding some more soldiers. I hope the old and slow computers are slowly...
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