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Type: Posts; User: WuTangH

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  1. Re: Get the original menu back?/Change menu background

    Hey there.

    What you need to do is to go in your Wolfenstein:ET/etmain folder and delete the downloaded file that caused this.
    It will be a file with .pk3 extension, and it will probably start...
  2. Re: ANY UK/Europe where humans play not Bots - (VPL reunion)

    Visit sites like et.trackbase.net or www.splatterladder.com and check out serverlist :)
    If there are bots on server, they are written as red players number in ( ) symbols...
    Since you use...
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    Re: Wolfenstein won't continue - Mac

    Did you try ET:Legacy?
    It is the most updated version of ET, and supports most of Mac versions. :)

    Check it out here: https://www.etlegacy.com/

    If you will have any problems, you can join...
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    Re: Constructible, destructible teamdoor

    You can find prefabs in this nice tutorial: http://www.pythononline.co.uk/et/tutorial.htm

    Constructible/destructible things are under Sixth set of intermediate topics section.
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    Re: Door with a button/switch.

    Okay, here is a prefab exported from my map.
    It is a button that will start move things if you press it.. So it should be the same system as you need. ;)...
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    Re: Door with a button/switch.

    Hello there,

    Ive searched for some prefabs with button functions, and I found only Elevator prefab: http://www.thewolfteam.org/cmdownloads/elevator2/
    But you might look into map-sources to find...
  7. Re: COD Modern Warfare installed and i can't fnd what to delete???

    If it is just a downloaded file, then do this:

    - Go to C/Users/user-name/Documents/ETLegacy/etmain
    - Locate the downloaded file and delete it.
    It will be a .pk3 file, and its name will probably...
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    Re: [MAP RELEASE] Dingenskirchen - a tribute

    That fog ended up really nice :) ..after all those texture-scale fails :D
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    Re: [MAP] Thud in the Sand B2

    Did you have problems with current botfiles?(those released 2 days ago) ..They should be final version :)
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    Re: [MAP] Thud in the Sand B2

    Waypoints are ready to use, thanks to DSK-Classic and mr. d00d :)

    https://www.dropbox.com/s/s0ib7at3rv7t3af/tits_b2_waypoints.zip?dl=0
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    Re: [MAP] Thud in the Sand B2

    Bots for B1 version were not even final, so I doubt they would work on B2, which has many changes :)

    But you can track this topic on omnibot forums with me if you want :D ...
  12. Thread: It's time

    by WuTangH
    Replies
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    9,930

    Re: It's time

    Good day!
    Look here and try to follow what Kemon wrote ;)
    http://forums.warchest.com/showthread.php/55998-Low-fps?p=559947&viewfull=1#post559947
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    [MAP] Thud in the Sand B2

    Hey guys,

    Since I was still asked about future of this project, I decided to make B2 version playable and release it.
    The most important bugs from B1 version should be fixed, and many things...
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    Re: Teamdoors and stuff.

    Aw, I thought "team" means "allowteams" :D
    Well this seems really not to work.. maybe you can build it with script_movers?
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    Re: Teamdoors and stuff.

    I've played with it today a little.. If I understood it right, you wanted:
    2 side-moving door,
    for axis only,
    destroyable by allied dynamite.
    If yes, here it is:...
  16. Re: Need help installing wolfenstine enemy territory on mac

    https://www.etlegacy.com/download :wink:
  17. Re: ET DARK PHX: Preview, bugreport, critical and suggestion post.

    Screenshots look really great! Cant wait to test it :D
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    Re: [MAP] Thud in the Sand

    Ive got reports that on NQ there are problems with shaders that I used from other maps (water and MLB dynamite).. They work good on my map, but other maps with these shaders have some problems with...
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    Re: [MAP] Thud in the Sand

    Thanks for link Sage, it will definitely help me in optimisation as I had no clue that f.e. names have effect too. :)

    I hear 1st time about crashes, but it shouldnt happen even on big servers so...
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    Re: [MAP] Thud in the Sand

    Thanks for posting it here :) Those are main problems that people talk about and I hope to fix it.. However, I tried things at 1st allied spawn but FPS never changed.. Thats probably the only point...
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    Re: [MAP] Thud in the Sand

    Thanks Mateos, looks like you spent some time with the map heh :D

    My to-do list is getting pretty big, I had to make a text file for it :o ..Today I finally started some serious working on map and...
  22. Thread: Raid final

    by WuTangH
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    Re: Raid final

    Just played this version and it was really good. Map was running smooth with stabile fps, and gameplay at the end was good too. :)
    And design is indeed one of the best Ive seen in ET.

    Good job!
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    Re: [MAP] Thud in the Sand

    When I played as defender there were moments without allies at all, so maybe its better to make allied respawn smaller.. Try something like this:
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    Re: [MAP] Thud in the Sand

    Yup, there are no more spawntime scripts ;)
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    Re: [MAP] Thud in the Sand

    Yo, Thanks all! :)

    Played it few times and the tunnel is idd a hard part for attackers, however allies still managed to do some objectives with help of smoke or panzer..
    Anyway, I suggest that...
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