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  1. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    I just realized it gets a major team to do anything now. Everything is so much more complex than before, even though the tools are way better.
    You can't expect to release a game without working...
  2. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    Well...kinda nobody working on anything. We're all getting on working with UE4 engine instead, but lacking motivation to do anything right now... :/
  3. Replies
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    9,281

    Re: Map WIP: S&M is back with Greece setting!

    I remember testing this map on Wolf:MP in early days... This map is older than your children! :D
  4. Thread: ET: Legacy

    by BackSnip3
    Replies
    389
    Views
    98,269

    Re: ET: Legacy

    Voted for ET:Legacy!
  5. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    @N3rwitZ, Pegazus dropped the team and hasn't shown sign of life for quite some time. We haven't officially cancelled the project even though I hardly see it getting released in this century at this...
  6. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    If you read this in between the lines, you'll see that GitHub has a limit of 1GB for a normal project. Normally it is very hard to reach 1 GB with pure text files so that makes sense.
    Also if you...
  7. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    Nothing there :
    https://gitlab.com/wolfenstein-legacy/rtcw-legacy/tree/master

    EDIT : oooh you've made branches
  8. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    Yes but you need to reupload these assets on the repo. You haven't pushed your commits to the repo yet as you can see here :
    https://gitlab.com/wolfenstein-legacy/et-legacy/commits/master
    I hope...
  9. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    Hi again, sorry for spamming but I made an initial wiki page for new members to get started cloning the repo without forking or messing it up....
  10. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    You have forked the rtcw-legacy project yesterday. I gave you access to the original project in the meantime. So you can instead configure your git client to use the original repository. If you keep...
  11. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    Weird because you're received all the emails as well.

    Please everyone join the group "wolfenstein-legacy" and not the subprojects like et-legacy. If you join the group I think you'll have access...
  12. Replies
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    4,593

    Re: Game still alive?

    I gotta agree the codebase is messy, having battled with the SDK source...
  13. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    After researching on the web, people on forums have mainly said that it's better to keep the assets in a standard vcs like Git.
    So you could use GitHub LFS, it's not free unfortunately, but it...
  14. Thread: It's time

    by BackSnip3
    Replies
    73
    Views
    9,620

    Re: It's time

    Good post Thunder! Nice to see you guys are so determined. Just wanted to mention that your URL for the IRC is broken, there is twice http:// in the link. :)

    Also, I'm still working on Wolf:MP...
  15. Replies
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    4,593

    Re: Game still alive?

    Omagad I just did
  16. Replies
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    4,593

    Re: Game still alive?

    TAW clan plays regularly on planned events like every Thursday/Sunday. Get in touch with Chronicler if u wanna play.
  17. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    We're getting inspiration from the nice "Wulfsburg" map from the last Wolfenstein game (The Old Blood). We're aiming at making some real eye candy for you folks!
    Battery map will be released for...
  18. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    The Battery map will soon be in a playable state. For now it will work with vanilla ETQW without any new mod features. We'll come back here to bring the good news! For the rest of the features, there...
  19. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    Well so do I (3D modeling). I have a bit of C++ knowledge, but not really enough for a big codebase like ETQW.
    ETQW contains a lot of broken physics code, I guess they just didn't have enough time...
  20. Thread: Wolf: MP

    by BackSnip3
    Replies
    396
    Views
    95,867

    Re: Wolf: MP

    It is not that easy. You need to modify source code to create ragdoll when player dies. I haven't done it yet. You can however spawn some random ragdolls in the map.
  21. Replies
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    6,226

    Re: Wolf: MP - Open Call for Prop Models

    Hey Pegazus! Please PM your email address right now! :P
  22. Replies
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    6,226

    Re: Wolf: MP - Open Call for Prop Models

    @thunder that's great info and the Crazybump thing is so easy, a lot of people tend to do that!
  23. Replies
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    6,226

    Re: Wolf: MP - Open Call for Prop Models

    Here some help for your decision.

    https://www.youtube.com/watch?v=x5Q6-wMx-K8
  24. Replies
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    Views
    6,226

    Re: Wolf: MP - Open Call for Prop Models

    Looks okay to me! For static model you have to use ASE, OBJ or LWO. I recommend LWO because that's what's used everywhere in the game.
  25. Re: Compiling and modifying the SDK source code on Windows

    See here you shouldn't have 6.0A installed. Do you have VS2008 installed on your PC?
    Try deleting 6.0A folder in Microsoft SDKs/Windows
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