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View Full Version : Editing Wolf: ET



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  1. Well, with ET only days (weeks?) away....
  2. Grass in the map radar
  3. 1st Post!!!!!
  4. For the mapping maniacs who cannot wait...
  5. Current topics for ET documentation
  6. Conversion of Existing RtCW maps to ET?
  7. Some simple yet incredibally important questions
  8. texturing
  9. Id love to start mapping.....but i have NOOOOO idea how
  10. ok, i'm new at mapping, so one, but one important question--
  11. where is the single player???
  12. vertically layered maps
  13. Starting our ET map...
  14. maps from ET ?
  15. Would you like Splash Damage to release a source map for ET?
  16. RtCW textures
  17. A prison break map?
  18. Planning your map.
  19. ET EDITOR ?
  20. Tutorials and et mapping resources
  21. which source map would we like
  22. question
  23. Dual objectives
  24. New Maps From SplashDamage Later Maybe?
  25. Changing classes during a campaign
  26. Story-driven campaigns
  27. custom campains
  28. Vehicles
  29. ET map
  30. scripting...
  31. Realistic WW2 Battles
  32. I was wondering...
  33. Problems setting up EasyGen for ET
  34. Need Help to make a clean Movie
  35. character animation
  36. mapping /campaign projects?
  37. Editor Shopping spree
  38. An intelligent bot for the Quake III engine?
  39. Indiana Jones: ET
  40. scripting, modeling, mapping...
  41. beta maps release?
  42. what do use to make your models?
  43. "complex" non-linear map change- thing :)?
  44. ET Map Tools ;)
  45. MapCompetition?
  46. Mappers: Need more maps like Railgun
  47. Market Garden For ET
  48. spline movers?
  49. OK, I want to build some maps so...
  50. Id Pay for Wolfenstein Maps Converted
  51. A 1on1 map for ET needed!
  52. Wolfenstein ET - SS skins & signs
  53. Play Balancing [LONG]
  54. bots
  55. Operation Overlord: ET
  56. Ok so I'm totally lame and clueless
  57. Textures and terrains in ET
  58. Editing command map
  59. Tanks.......
  60. About the forthcoming ET tools
  61. WW2 sites???
  62. ET logs mean ??
  63. Reducing draw distances using fog
  64. RE: RE:MAP Editor???
  65. Unable to override sound\chat\ ?
  66. Noobie + Expert terrain creation tutorial
  67. Editing campaign
  68. Gold Rush Command Post question
  69. When is the mapping tools out?
  70. MP_ICE, MP_TRAM, MP_ASSAULT as one campaing would rock
  71. Destruble Structures w/ Function
  72. Ideas For A New Market Garden
  73. How to get the cloth effect
  74. Test map out in ET
  75. 2 quick questions. Old maps & SDK?
  76. Command maps in ET
  77. sv_setbrushmodel: Null ????
  78. Q: is everything buildable ?
  79. Calling all Q3 Mapping Noobs
  80. Multiple tnt triggers for 1 object
  81. ND80 server config goodness ...
  82. Old and new scripting :/ (large)
  83. SD/anyone play Avalon Hill games ??
  84. How do you plan your maps?
  85. everything escortable?
  86. Preview of upcoming ET map!
  87. Cave mouth entrances & caves?
  88. really dumb questions
  89. Multiple waypoints for escorted vehicles
  90. The delay on the ET tools
  91. RTCW Mapper Hummer making ET Project?
  92. Information on battery and other beach maps
  93. ET MAP EDITOR is finished!! plz read
  94. Will anyone convert maps themselves?
  95. Map Musings
  96. Map pack of month?
  97. foolish lazyness :P
  98. Secret Operations : a mod for ET
  99. New RTCW / ET map in progress - screenshots
  100. script question
  101. All current ET mapping projects
  102. plane
  103. Ideas for MODs?
  104. Changing interface
  105. Some Help To Compile Map in ET
  106. ASE importer? / converter?
  107. skins and such
  108. Map in progress
  109. Server Admins/Clans willing to help with map testing
  110. Activision set to release ET tools.
  111. Need someone good at scripting for making a large map pack
  112. Small Maps
  113. ET tools for Today or not...
  114. Tools out Wohooo!!!!
  115. SD-crew explain plz :)
  116. Level Designer's Reference
  117. Problem loading test map.
  118. ET map tutorials
  119. yes
  120. Tracemap command ??
  121. Need single texture with grass models?
  122. Help please - Model Error
  123. help needed!
  124. Now that the Map Editor has been released....
  125. Documentation
  126. Radiant noob
  127. BSP Crashes?
  128. SD: redo ET maps as TE?
  129. Having trouble with creating BSP
  130. Call me dumb
  131. Dynamitable Objective?????
  132. EasyGen modifications? [I'm the author ;)]
  133. ASE misc_models not showing in editor / game
  134. Crash in Limbo
  135. Water?
  136. still crashing in limbo
  137. Map Basic Requirements
  138. I need help with Health/Ammo Cabinets
  139. 3DS Max exmporter?
  140. Quick Test map download
  141. Linux: ET map editing
  142. The best totorial i found
  143. re Editor + map
  144. Why.... ( question to sd guys )
  145. radiant crashes when trying to compile
  146. Undocumented common textures
  147. Release date for maps
  148. construction error running map
  149. Noob mapper needs help :)
  150. how to make a sky?
  151. Bsp problems.. a dos window comes up with this when I use it
  152. Wolfy Maps
  153. terrain texture
  154. 3d view in map editor
  155. EasyGen terrain - pcx error
  156. IS there...
  157. HELP First time mapper (for et and q3 anyways)
  158. Still not working
  159. im confused
  160. What is wrong with the lighting ??
  161. freeze?
  162. Models
  163. Please help a fellow mapper
  164. searching for the command too
  165. model question
  166. Gmax tool - a noob mapper has questions
  167. when is et going to be with the gtk group?
  168. Locations
  169. TARGET script for quick launch to TEST map?
  170. HELP with SDRADIENT 1.3.8 editor for ET
  171. A Conversion guide pretty please
  172. compile error new ET editor
  173. "play map" shortcut
  174. RCON Commands
  175. Construction Tutorial?
  176. Where do I find the textures?
  177. Does ETRadiant overwrite any common files?
  178. Constructible mg42s?
  179. Making an ET map for First Timers
  180. Commandpost models not working!
  181. model problem
  182. Doors and corridors
  183. Edges of maps and sky boxes
  184. skyboxored
  185. freezes on awaiting challenge when testing map
  186. Query...
  187. pk3 problems
  188. Model path error
  189. New ET map Silly CTF, final
  190. New mapper
  191. Realistic Bunkers
  192. Landmine parameter?
  193. Questions regarding adding new models into ET
  194. Trainyard
  195. Need Dev's help
  196. What is _lms.script ?
  197. Adding Custom Maps to Campaign!
  198. no teleporters in ET ?
  199. lighting up the sky!?
  200. REMEMBER
  201. Opening Oasis map in editor
  202. Correct model path
  203. Screenshots: Palace Gold
  204. custom map stupidity
  205. another quick and easy one..
  206. sv_setBrushmodel: NULL ???
  207. map editor help
  208. (newbie)How do you make a sky?
  209. How do you make terrain?
  210. How do I import RtCW maps?
  211. Scripts
  212. Rhine Bridge, released!
  213. To All Mappers and Modders... [LONG but interesting]
  214. Teamdoors and stuff.
  215. Mapping tutorials ready over here
  216. download link for easy gen
  217. Hologram Sky?? - help please
  218. Dynamite Not Working for Me
  219. followspline command question
  220. lil nooby question
  221. yo
  222. Room sizes??
  223. Constructibles
  224. Constructing tuturial
  225. BSP problem
  226. Caulking and leaks
  227. gmax question... anyone.. devs...?
  228. Command Map ideas
  229. !!!SKY AND TERRAIN SHOW UP AS YELLOW GRID!!!HELP!!!
  230. Animated objectives
  231. ET Server: signal 11 error
  232. Terrain Design Question
  233. Need help plz.
  234. problem with patches
  235. Little Detail
  236. Why wont my pk3 work ?
  237. Script error in game - please help
  238. Return to castle Wolfenstein maps
  239. changing direction of models
  240. Where could I...
  241. yeah man
  242. Mines
  243. team_WOLF_checkpoint missing from et_entities.def
  244. Construction Models - Crates not going Invis
  245. movie making
  246. Single maps or campaigns?
  247. Many problems...
  248. how do i create a batch file?
  249. No Spawn Points Found - i have spawn points
  250. Some questions (and bugs?) about the team_CTF_xxxflag